compute_density.cg
来自「游戏编程精粹6第中关于粒子的实时流体仿真系统,对入门的游戏开发者很有帮助.」· CG 代码 · 共 24 行
CG
24 行
#include "sph.cg"
void main(float2 tc0 : TEXCOORD0, // pair index
uniform samplerRECT attr_rect : TEXUNIT0, // attributes of particles
uniform samplerRECT neighbour_rect : TEXUNIT1, // neighbour list
out float result : COLOR // density
)
{
float m = MASS;
float h = SMOOTHING_LENGTH;
float mu = VISCOSITY;
float2 texel = unpack_2ushort(f1texRECT(neighbour_rect, tc0))*65536;
float index = texel.x;
float nindex = texel.y;
float3 pos_i = f3texRECT(attr_rect, float2(index, GPU_ATTR_POS));
float3 pos_j = f3texRECT(attr_rect, float2(nindex, GPU_ATTR_POS));
float3 dp = pos_i - pos_j;
float r2 = dot(dp, dp);
float h2_r2 = h*h - r2;
if (h2_r2 > 0.0)
result = h2_r2*h2_r2*h2_r2;
else result = 0;
}
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?