代码搜索:Diffuse

找到约 389 项符合「Diffuse」的源代码

代码结果 389
www.eeworm.com/read/120251/6077343

material iplsm_splatting1.material

// This material will be used with splatting material IPLSM_Splatting1 { lod_distances 7000 technique { lod_index 0 pass { // Base Pass ambient 1.0 1.0 1.0 diffuse 1.0 1.0
www.eeworm.com/read/120251/6077365

material basetexture.material

material BaseMaterial { lod_distances 28000 technique { lod_index 0 pass { // Base Pass ambient 1.0 1.0 1.0 diffuse 1.0 1.0 1.0 texture_unit { // Base Texture
www.eeworm.com/read/120251/6077367

material iplsm_splatting2.material

// This material will be used with splatting material IPLSM_Splatting2 { lod_distances 7000 technique { lod_index 0 pass { // Base Pass ambient 1.0 1.0 1.0 diffuse 1.0 1.0
www.eeworm.com/read/113165/6139357

material iplsm_splatting1.material

// This material will be used with splatting material IPLSM_Splatting1 { lod_distances 7000 technique { lod_index 0 pass { // Base Pass ambient 1.0 1.0 1.0 diffuse 1.0 1.0
www.eeworm.com/read/113165/6139379

material basetexture.material

material BaseMaterial { lod_distances 28000 technique { lod_index 0 pass { // Base Pass ambient 1.0 1.0 1.0 diffuse 1.0 1.0 1.0 texture_unit { // Base Texture
www.eeworm.com/read/113165/6139381

material iplsm_splatting2.material

// This material will be used with splatting material IPLSM_Splatting2 { lod_distances 7000 technique { lod_index 0 pass { // Base Pass ambient 1.0 1.0 1.0 diffuse 1.0 1.0
www.eeworm.com/read/257436/11927493

cpp diffmultipathuncorr_sim.cpp

// // File = diffmultipathuncorr_sim.cpp // #define SIM_NAME "DiffMultipathUncorr\0" #define SIM_TITLE "Diffuse Multipath Channel Uncorrelated Tap Gains\0" #include "global_stuff.h" //=====
www.eeworm.com/read/361415/2946458

swl ball1.swl

www.eeworm.com/read/143548/12862280

cpp diffuseview.cpp

// DiffuseView.cpp : implementation of the CDiffuseView class // #include "stdafx.h" #include "Diffuse.h" #include "DiffuseDoc.h" #include "DiffuseView.h" #ifdef _DEBUG #define new DEBUG_
www.eeworm.com/read/377754/2696361

vs fog.vs

// fog.vs // // Generic vertex transformation, // diffuse and specular lighting, // per-vertex exponential fog uniform vec3 lightPos0; uniform float density; void main(void) { // norm