📄 ball1.swl
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<level id="0" ver="1.0">
<env>
<ambient r="0.7" g="0.7" b="0.7" />
<fog mode="exp">
<diffuse r="0.7" g="0.7" b="1.0" />
<param expDensity="0.001" linearStart="0.0" linearEnd="1000.0" />
</fog>
<!--none,stencil_modulative,stencil_additive,texture_modulative -->
<shadow mode="stencil_additive">
<color r="0.6" g="0.6" b="0.6" a= "0.5" />
<param farDistance=150 />
</shadow>
<sky mode="box" material="sky/boxSky2" />
</env>
<ext>
<def_camera>
<position x="-104.08" y="76" z="-214.46" />
<direction x="0" y="0" z="1" />
</def_camera>
</ext>
<physics useSceneNode="true" >
</physics>
<node>
<node name="success">
<position x="135" y="12" z="424" />
<scale x="40" y="20" z="40" />
<rotation qx="0" qy="0" qz="0" qw="1" />
<entity name="success" meshFile="长方体.msh" />
</node>
<node name="Box01" id="1">
<entity name="Box01" id="1" meshFile="Box01.msh" static="true" />
</node>
<node name="Cylinder01" id="2">
<entity name="Cylinder01" id="2" meshFile="Cylinder01.msh" static="true" />
</node>
<node name="Box03" id="3">
<entity name="Box03" id="3" meshFile="Box03.msh" static="true" />
</node>
<node name="Box04" id="4">
<entity name="Box04" id="4" meshFile="Box04.msh" static="true" />
</node>
<node name="对象01" id="5">
<entity name="对象01" id="5" meshFile="对象01.msh" static="true" />
</node>
<node name="对象02" id="6">
<entity name="对象02" id="6" meshFile="对象02.msh" static="true" />
</node>
<node name="对象04" id="7">
<entity name="对象04" id="7" meshFile="对象04.msh" static="true" />
</node>
<node name="对象11" id="8">
<entity name="对象11" id="8" meshFile="对象11.msh" static="true" />
</node>
<node name="对象13" id="9">
<entity name="对象13" id="9" meshFile="对象13.msh" static="true" />
</node>
<node name="对象15" id="10">
<entity name="对象15" id="10" meshFile="对象15.msh" static="true" />
</node>
<node name="对象20" id="11">
<entity name="对象20" id="11" meshFile="对象20.msh" static="true" />
</node>
<node name="PR_D1" id="12">
<entity name="PR_D1" id="12" meshFile="PR_D1.msh" static="true" />
</node>
<node name="PR_D2" id="13">
<entity name="PR_D2" id="13" meshFile="PR_D2.msh" static="true" />
</node>
<node name="PR_D3" id="14">
<entity name="PR_D3" id="14" meshFile="PR_D3.msh" static="true" />
</node>
<node name="PR_D4" id="15">
<entity name="PR_D4" id="15" meshFile="PR_D4.msh" static="true" />
</node>
<node name="PR_D5" id="16">
<entity name="PR_D5" id="16" meshFile="PR_D5.msh" static="true" />
</node>
<node name="PR_D6" id="17">
<entity name="PR_D6" id="17" meshFile="PR_D6.msh" static="true" />
</node>
<node name="PR_D7" id="18">
<entity name="PR_D7" id="18" meshFile="PR_D7.msh" static="true" />
</node>
<node name="PR_D8" id="19">
<entity name="PR_D8" id="19" meshFile="PR_D8.msh" static="true" />
</node>
<node name="PR_D9" id="20">
<entity name="PR_D9" id="20" meshFile="PR_D9.msh" static="true" />
</node>
<node name="PR_D10" id="21">
<entity name="PR_D10" id="21" meshFile="PR_D10.msh" static="true" />
</node>
<node name="PR_D11" id="22">
<entity name="PR_D11" id="22" meshFile="PR_D11.msh" static="true" />
</node>
<node name="Box05" id="23">
<entity name="Box05" id="23" meshFile="Box05.msh" static="true" />
</node>
<node name="PR_11" id="24">
<entity name="PR_11" id="24" meshFile="PR_11.msh" static="true" />
</node>
</node>
<bLevel binFile="ball1.swb">
<bSharedGeometry>
<bGeometry binaryDataOffset="0" materialName="ball1/02___Default" vertTotal="1176" normalTotal="1176" texSets="1" />
<bGeometry binaryDataOffset="37632" materialName="ball1/03___Default" vertTotal="972" normalTotal="972" texSets="1" />
<bGeometry binaryDataOffset="68736" materialName="ball1/01___Default" vertTotal="180" normalTotal="180" texSets="1" />
<bGeometry binaryDataOffset="74496" materialName="ball1/04___Default" vertTotal="288" normalTotal="288" texSets="1" />
</bSharedGeometry>
<bNode px="-80.8899" py="-29.856" pz="124.23" width="581.976" height="213.716" depth="733.647">
<bMesh>
<bGeometry binaryDataOffset="83712" triTotal="392" />
<bMaterial name="ball1/02___Default" />
</bMesh>
<bMesh>
<bGeometry binaryDataOffset="86064" triTotal="324" />
<bMaterial name="ball1/03___Default" />
</bMesh>
<bMesh>
<bGeometry binaryDataOffset="88008" triTotal="60" />
<bMaterial name="ball1/01___Default" />
</bMesh>
<bMesh>
<bGeometry binaryDataOffset="88368" triTotal="96" />
<bMaterial name="ball1/04___Default" />
</bMesh>
</bNode>
</bLevel>
</level>
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