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📄 ball1.swl

📁 此为作者自主研发的3D引擎swe的一个简单的演示程序
💻 SWL
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<level id="0" ver="1.0">
    <env>
        <ambient r="0.7" g="0.7" b="0.7" />
        <fog mode="exp">
            <diffuse r="0.7" g="0.7" b="1.0" />
            <param expDensity="0.001" linearStart="0.0" linearEnd="1000.0" />
        </fog>
        <!--none,stencil_modulative,stencil_additive,texture_modulative -->
        <shadow mode="stencil_additive">
            <color r="0.6" g="0.6" b="0.6" a= "0.5" />
            <param farDistance=150 />
        </shadow>
        <sky mode="box" material="sky/boxSky2" />
    </env>
    <ext>
        <def_camera>
            <position x="-104.08" y="76" z="-214.46" />
            <direction x="0" y="0" z="1" />
        </def_camera>
    </ext>
    <physics useSceneNode="true" >
    </physics>
    <node>
        <node name="success">
            <position x="135" y="12" z="424" />
            <scale x="40" y="20" z="40" />
            <rotation qx="0" qy="0" qz="0" qw="1" />
            <entity name="success" meshFile="长方体.msh" />
        </node>

        <node name="Box01" id="1">
            <entity name="Box01" id="1" meshFile="Box01.msh" static="true" />
        </node>
        <node name="Cylinder01" id="2">
            <entity name="Cylinder01" id="2" meshFile="Cylinder01.msh" static="true" />
        </node>
        <node name="Box03" id="3">
            <entity name="Box03" id="3" meshFile="Box03.msh" static="true" />
        </node>
        <node name="Box04" id="4">
            <entity name="Box04" id="4" meshFile="Box04.msh" static="true" />
        </node>
        <node name="对象01" id="5">
            <entity name="对象01" id="5" meshFile="对象01.msh" static="true" />
        </node>
        <node name="对象02" id="6">
            <entity name="对象02" id="6" meshFile="对象02.msh" static="true" />
        </node>
        <node name="对象04" id="7">
            <entity name="对象04" id="7" meshFile="对象04.msh" static="true" />
        </node>
        <node name="对象11" id="8">
            <entity name="对象11" id="8" meshFile="对象11.msh" static="true" />
        </node>
        <node name="对象13" id="9">
            <entity name="对象13" id="9" meshFile="对象13.msh" static="true" />
        </node>
        <node name="对象15" id="10">
            <entity name="对象15" id="10" meshFile="对象15.msh" static="true" />
        </node>
        <node name="对象20" id="11">
            <entity name="对象20" id="11" meshFile="对象20.msh" static="true" />
        </node>
        <node name="PR_D1" id="12">
            <entity name="PR_D1" id="12" meshFile="PR_D1.msh" static="true" />
        </node>
        <node name="PR_D2" id="13">
            <entity name="PR_D2" id="13" meshFile="PR_D2.msh" static="true" />
        </node>
        <node name="PR_D3" id="14">
            <entity name="PR_D3" id="14" meshFile="PR_D3.msh" static="true" />
        </node>
        <node name="PR_D4" id="15">
            <entity name="PR_D4" id="15" meshFile="PR_D4.msh" static="true" />
        </node>
        <node name="PR_D5" id="16">
            <entity name="PR_D5" id="16" meshFile="PR_D5.msh" static="true" />
        </node>
        <node name="PR_D6" id="17">
            <entity name="PR_D6" id="17" meshFile="PR_D6.msh" static="true" />
        </node>
        <node name="PR_D7" id="18">
            <entity name="PR_D7" id="18" meshFile="PR_D7.msh" static="true" />
        </node>
        <node name="PR_D8" id="19">
            <entity name="PR_D8" id="19" meshFile="PR_D8.msh" static="true" />
        </node>
        <node name="PR_D9" id="20">
            <entity name="PR_D9" id="20" meshFile="PR_D9.msh" static="true" />
        </node>
        <node name="PR_D10" id="21">
            <entity name="PR_D10" id="21" meshFile="PR_D10.msh" static="true" />
        </node>
        <node name="PR_D11" id="22">
            <entity name="PR_D11" id="22" meshFile="PR_D11.msh" static="true" />
        </node>
        <node name="Box05" id="23">
            <entity name="Box05" id="23" meshFile="Box05.msh" static="true" />
        </node>
        <node name="PR_11" id="24">
            <entity name="PR_11" id="24" meshFile="PR_11.msh" static="true" />
        </node>
    </node>
    <bLevel binFile="ball1.swb">
        <bSharedGeometry>
            <bGeometry binaryDataOffset="0" materialName="ball1/02___Default" vertTotal="1176" normalTotal="1176" texSets="1" />
            <bGeometry binaryDataOffset="37632" materialName="ball1/03___Default" vertTotal="972" normalTotal="972" texSets="1" />
            <bGeometry binaryDataOffset="68736" materialName="ball1/01___Default" vertTotal="180" normalTotal="180" texSets="1" />
            <bGeometry binaryDataOffset="74496" materialName="ball1/04___Default" vertTotal="288" normalTotal="288" texSets="1" />
        </bSharedGeometry>
        <bNode px="-80.8899" py="-29.856" pz="124.23" width="581.976" height="213.716" depth="733.647">
            <bMesh>
                <bGeometry binaryDataOffset="83712" triTotal="392" />
                <bMaterial name="ball1/02___Default" />
            </bMesh>
            <bMesh>
                <bGeometry binaryDataOffset="86064" triTotal="324" />
                <bMaterial name="ball1/03___Default" />
            </bMesh>
            <bMesh>
                <bGeometry binaryDataOffset="88008" triTotal="60" />
                <bMaterial name="ball1/01___Default" />
            </bMesh>
            <bMesh>
                <bGeometry binaryDataOffset="88368" triTotal="96" />
                <bMaterial name="ball1/04___Default" />
            </bMesh>
        </bNode>
    </bLevel>
</level>

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