代码搜索:Diffuse

找到约 389 项符合「Diffuse」的源代码

代码结果 389
www.eeworm.com/read/329085/12982904

db diffuse.db

www.eeworm.com/read/400534/11575051

txt diffuse.txt

//////////////////////////////////////////////////////////////////////////// // // File: diffuse.txt // // Author: Frank Luna (C) All Rights Reserved // // System: AMD Athlon 1800+ XP, 512 DDR
www.eeworm.com/read/256508/11993612

c diffuse.c

/*---------------------------------------------------------------------- PROGRAM: diffuse.c DATE: 11/16/94 AUTHOR: Baback Moghaddam, baback@media.mit.edu ------------------------------------------
www.eeworm.com/read/231451/14233068

txt diffuse.txt

//////////////////////////////////////////////////////////////////////////// // // File: diffuse.txt // // Author: Frank Luna (C) All Rights Reserved // // System: AMD Athlon 1800+ XP, 512 DDR
www.eeworm.com/read/4032/23293

txt diffuse.txt

//////////////////////////////////////////////////////////////////////////// // // File: diffuse.txt // // Author: Frank Luna (C) All Rights Reserved // // System: AMD Athlon 1800+ XP, 512 DDR
www.eeworm.com/read/377754/2696353

vp diffuse.vp

!!ARBvp1.0 # diffuse.vp # # Generic vertex transformation, # diffuse lighting based on one # white light ATTRIB iPos = vertex.position; # input position ATTRIB iPrC = vertex.col
www.eeworm.com/read/377754/2696354

vs diffuse.vs

// diffuse.vs // // Generic vertex transformation, // diffuse lighting based on one // white light uniform vec3 lightPos0; void main(void) { // normal MVP transform gl_Position =
www.eeworm.com/read/377754/2696716

fp diffuse.fp

!!ARBfp1.0 # diffuse.fp # # per-pixel diffuse lighting ATTRIB iPrC = fragment.color.primary;# input primary color ATTRIB iTC0 = fragment.texcoord[0]; # normal (N) ATTRIB iTC1 = fragment.tex
www.eeworm.com/read/377754/2696722

fs diffuse.fs

// diffuse.fs // // per-pixel diffuse lighting varying vec3 N, L; void main(void) { // output the diffuse color float intensity = max(0.0, dot(normalize(N), normalize(L)))
www.eeworm.com/read/377754/2696724

vp diffuse.vp

!!ARBvp1.0 # diffuse.vp # # setup interpolants for diffuse lighting ATTRIB iPos = vertex.position; # input position ATTRIB iPrC = vertex.color.primary; # input primary color ATTRIB iN