📄 diffuse.fp
字号:
!!ARBfp1.0
# diffuse.fp
#
# per-pixel diffuse lighting
ATTRIB iPrC = fragment.color.primary;# input primary color
ATTRIB iTC0 = fragment.texcoord[0]; # normal (N)
ATTRIB iTC1 = fragment.texcoord[1]; # light vector (L)
OUTPUT oPrC = result.color; # output color
TEMP N, L, NdotL;
DP3 N.w, iTC0, iTC0; # normalize normal
RSQ N.w, N.w;
MUL N, iTC0, N.w;
DP3 L.w, iTC1, iTC1; # normalize light vec
RSQ L.w, L.w;
MUL L, iTC1, L.w;
DP3 NdotL, N, L; # N . L
MAX NdotL, NdotL, 0.0; # max(N . L, 0)
MUL oPrC.rgb, iPrC, NdotL; # diffuse color
MOV oPrC.a, iPrC.a; # preserve alpha
END
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