代码搜索:Diffuse
找到约 389 项符合「Diffuse」的源代码
代码结果 389
www.eeworm.com/read/433648/7916453
h floordeck.h
#pragma once
#include
#include
#include
#pragma warning( disable : 4996 ) // disable deprecated warning
#include
#pragma warning( default : 4996 )
www.eeworm.com/read/433648/7916615
h floordeck.h
#pragma once
#pragma once
#include
#include
#include
#pragma warning( disable : 4996 ) // disable deprecated warning
#include
#pragma warning( de
www.eeworm.com/read/120251/6077366
material iplsm_image.material
// This material will be used with splatting
material IPLSM_Image
{
technique
{
pass
{
ambient 0.3 0.3 0.1
diffuse 0.8 0.8 0.6 1.0
texture_unit
{
//texture none
www.eeworm.com/read/113165/6139380
material iplsm_image.material
// This material will be used with splatting
material IPLSM_Image
{
technique
{
pass
{
ambient 0.3 0.3 0.1
diffuse 0.8 0.8 0.6 1.0
texture_unit
{
//texture none
www.eeworm.com/read/136824/5848486
h lightobject.h
/* Copyright (C) Greg James, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source
www.eeworm.com/read/136824/5848586
nvv fog.nvv
; layered fog - work in progress.
; various methods to do this...
#include "fog.h"
#define R_NORMAL r1
#define R_HALF_VECTOR r8
#define R_DIFFUSE r5
#define R_SPECULAR r6
#define R_POS_WORLD
www.eeworm.com/read/120251/6078193
material materials.material
material default
{
technique
{
pass
{
ambient 1.0 1.0 1.0
diffuse 1.0 1.0 1.0
}
}
}
material CloudySky
{
technique
{
pass
www.eeworm.com/read/113165/6140207
material materials.material
material default
{
technique
{
pass
{
ambient 1.0 1.0 1.0
diffuse 1.0 1.0 1.0
}
}
}
material CloudySky
{
technique
{
pass
www.eeworm.com/read/4082/29054
vs ch24p2_toonshadersilo.vs
vs.1.0
; ===========================================================================
;
; This vertex shader computes position, diffuse color (pass-thru), and two
; texture coordinates... one for
www.eeworm.com/read/358669/10182369
m smooth_images.m
% Anisotropically diffuse the calibration image
% to enhance the corner detection
fprintf(1,'Anisotropic diffusion of the images for corner enhancement (the images have to be loaded in memory)\n