代码搜索:Diffuse

找到约 389 项符合「Diffuse」的源代码

代码结果 389
www.eeworm.com/read/433648/7916453

h floordeck.h

#pragma once #include #include #include #pragma warning( disable : 4996 ) // disable deprecated warning #include #pragma warning( default : 4996 )
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h floordeck.h

#pragma once #pragma once #include #include #include #pragma warning( disable : 4996 ) // disable deprecated warning #include #pragma warning( de
www.eeworm.com/read/120251/6077366

material iplsm_image.material

// This material will be used with splatting material IPLSM_Image { technique { pass { ambient 0.3 0.3 0.1 diffuse 0.8 0.8 0.6 1.0 texture_unit { //texture none
www.eeworm.com/read/113165/6139380

material iplsm_image.material

// This material will be used with splatting material IPLSM_Image { technique { pass { ambient 0.3 0.3 0.1 diffuse 0.8 0.8 0.6 1.0 texture_unit { //texture none
www.eeworm.com/read/136824/5848486

h lightobject.h

/* Copyright (C) Greg James, 2001. * All rights reserved worldwide. * * This software is provided "as is" without express or implied * warranties. You may freely copy and compile this source
www.eeworm.com/read/136824/5848586

nvv fog.nvv

; layered fog - work in progress. ; various methods to do this... #include "fog.h" #define R_NORMAL r1 #define R_HALF_VECTOR r8 #define R_DIFFUSE r5 #define R_SPECULAR r6 #define R_POS_WORLD
www.eeworm.com/read/120251/6078193

material materials.material

material default { technique { pass { ambient 1.0 1.0 1.0 diffuse 1.0 1.0 1.0 } } } material CloudySky { technique { pass
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material materials.material

material default { technique { pass { ambient 1.0 1.0 1.0 diffuse 1.0 1.0 1.0 } } } material CloudySky { technique { pass
www.eeworm.com/read/4082/29054

vs ch24p2_toonshadersilo.vs

vs.1.0 ; =========================================================================== ; ; This vertex shader computes position, diffuse color (pass-thru), and two ; texture coordinates... one for
www.eeworm.com/read/358669/10182369

m smooth_images.m

% Anisotropically diffuse the calibration image % to enhance the corner detection fprintf(1,'Anisotropic diffusion of the images for corner enhancement (the images have to be loaded in memory)\n