📄 floordeck.h
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#pragma once
#pragma once
#include <Windows.h>
#include <mmsystem.h>
#include <d3dx9.h>
#pragma warning( disable : 4996 ) // disable deprecated warning
#include <strsafe.h>
#pragma warning( default : 4996 )
#include <string>
using namespace std;
struct CUSTOMVERTEX
{
D3DXVECTOR3 position; // The position
D3DCOLOR color; // The color
#ifndef SHOW_HOW_TO_USE_TCI
FLOAT tu, tv; // The texture coordinates
#endif
};
// Our custom FVF, which describes our custom vertex structure
#ifdef SHOW_HOW_TO_USE_TCI
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE)
#else
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1|D3DFVF_TEX2)
#endif
class CFloorDeck
{
public:
LPDIRECT3DDEVICE9 m_Device;
LPDIRECT3DTEXTURE9 m_Water[30];
INT Number;
LPDIRECT3DVERTEXBUFFER9 m_VB;
LPDIRECT3DTEXTURE9 m_pFoot;
CFloorDeck(void);
~CFloorDeck(void);
HRESULT InitTexture(LPDIRECT3DDEVICE9 g_pd3dDevice);
void UpdataTime(float speed);
void ReadData();
void Render();
void Matrix();
};
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