代码搜索:Diffuse
找到约 389 项符合「Diffuse」的源代码
代码结果 389
www.eeworm.com/read/164105/10129073
fx dxutshared.fx
//--------------------------------------------------------------------------------------
// File: DXUTShared.fx
//
//
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//--------
www.eeworm.com/read/163506/10156507
fx dxutshared.fx
//--------------------------------------------------------------------------------------
// File: DXUTShared.fx
//
//
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//--------
www.eeworm.com/read/136824/5848495
nvv lightobject.nvv
#include "lightobject.h"
vs.1.1
dp4 oPos.x, CV_LIGHTOBJECT_POS, c[CV_LIGHTOBJECT_WORLDVIEWPROJECTION_0]
dp4 oPos.y, CV_LIGHTOBJECT_POS, c[CV_LIGHTOBJECT_WORLDVIEWPROJECTION_1]
dp4 oPos.z, CV_L
www.eeworm.com/read/101007/6262497
cpp dpblend_sphere.cpp
#include "..\..\lib\Fly3D.h"
#include "gamelib.h"
void dpblend_sphere::init()
{
// initialize creating a normal map if one does not exists
if (normalmap==-1)
{
build_normalmap("sphere_no
www.eeworm.com/read/123903/14607314
h cbg.h
#ifndef _BG_H
#define _BG_H
//--------------------------------------------------------------
/**\!File
*
*File name:BG.h
*
*His:add by honghaier @2004/4/28
*
*Desc:背景类
*/
//--
www.eeworm.com/read/164105/10129052
fx reflect.fx
//-----------------------------------------------------------------------------
// File: Reflect.fx
//
// Desc: The technique implements:
//
// Texture mapping
// Diffuse lighting
/
www.eeworm.com/read/38039/1088445
dmt appearance.dmt
V6.0
#
#
# PGL Version 6.0
#
#
# material name
material_name "ptc-fabric-leather"
# ambient color
ambient_color 0.410000 0.000000 0.220000 1.000000
# diffuse color
diffuse_color 0.410000 0.
www.eeworm.com/read/38039/1088446
dmt global.dmt
V5.0
#
#
# PGL Version 5.0
#
#
# material name
material_name "gold_ptc"
# ambient color
ambient_color 1.000000 0.717647 0.000000 1.000000
# diffuse color
diffuse_color 1.000000 0.717647 0.000000 1.000
www.eeworm.com/read/455864/7362547
h box.h
#pragma once
/** 绘制方盒
*/
class CBox
{
public:
struct BoxVertex
{
float x, y, z;
DWORD color;
enum FVF
{
FVF_Flags = D3DFVF_XYZ | D3DFVF_DIFFUSE
};
};
CBox(void);
www.eeworm.com/read/455864/7362615
h box.h
#pragma once
/** 绘制方盒
*/
class CBox
{
public:
struct BoxVertex
{
float x, y, z;
DWORD color;
enum FVF
{
FVF_Flags = D3DFVF_XYZ | D3DFVF_DIFFUSE
};
};
CBox(void);