代码搜索:Diffuse

找到约 389 项符合「Diffuse」的源代码

代码结果 389
www.eeworm.com/read/164105/10129073

fx dxutshared.fx

//-------------------------------------------------------------------------------------- // File: DXUTShared.fx // // // // Copyright (c) Microsoft Corporation. All rights reserved. //--------
www.eeworm.com/read/163506/10156507

fx dxutshared.fx

//-------------------------------------------------------------------------------------- // File: DXUTShared.fx // // // // Copyright (c) Microsoft Corporation. All rights reserved. //--------
www.eeworm.com/read/136824/5848495

nvv lightobject.nvv

#include "lightobject.h" vs.1.1 dp4 oPos.x, CV_LIGHTOBJECT_POS, c[CV_LIGHTOBJECT_WORLDVIEWPROJECTION_0] dp4 oPos.y, CV_LIGHTOBJECT_POS, c[CV_LIGHTOBJECT_WORLDVIEWPROJECTION_1] dp4 oPos.z, CV_L
www.eeworm.com/read/101007/6262497

cpp dpblend_sphere.cpp

#include "..\..\lib\Fly3D.h" #include "gamelib.h" void dpblend_sphere::init() { // initialize creating a normal map if one does not exists if (normalmap==-1) { build_normalmap("sphere_no
www.eeworm.com/read/123903/14607314

h cbg.h

#ifndef _BG_H #define _BG_H //-------------------------------------------------------------- /**\!File * *File name:BG.h * *His:add by honghaier @2004/4/28 * *Desc:背景类 */ //--
www.eeworm.com/read/164105/10129052

fx reflect.fx

//----------------------------------------------------------------------------- // File: Reflect.fx // // Desc: The technique implements: // // Texture mapping // Diffuse lighting /
www.eeworm.com/read/38039/1088445

dmt appearance.dmt

V6.0 # # # PGL Version 6.0 # # # material name material_name "ptc-fabric-leather" # ambient color ambient_color 0.410000 0.000000 0.220000 1.000000 # diffuse color diffuse_color 0.410000 0.
www.eeworm.com/read/38039/1088446

dmt global.dmt

V5.0 # # # PGL Version 5.0 # # # material name material_name "gold_ptc" # ambient color ambient_color 1.000000 0.717647 0.000000 1.000000 # diffuse color diffuse_color 1.000000 0.717647 0.000000 1.000
www.eeworm.com/read/455864/7362547

h box.h

#pragma once /** 绘制方盒 */ class CBox { public: struct BoxVertex { float x, y, z; DWORD color; enum FVF { FVF_Flags = D3DFVF_XYZ | D3DFVF_DIFFUSE }; }; CBox(void);
www.eeworm.com/read/455864/7362615

h box.h

#pragma once /** 绘制方盒 */ class CBox { public: struct BoxVertex { float x, y, z; DWORD color; enum FVF { FVF_Flags = D3DFVF_XYZ | D3DFVF_DIFFUSE }; }; CBox(void);