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Camera 的代码
camera.h
//=====================================================================
// TEXAS INSTRUMENTS INCORPORATED PROPRIETARY INFORMATION
// Property of Texas Instruments -- For Unrestri
camera.c
//=====================================================================
// TEXAS INSTRUMENTS INCORPORATED PROPRIETARY INFORMATION
// Property of Texas Instruments -- For Unrestricted Internal
camera.m
%CAMERA Camera imaging model
%
% uv = CAMERA(C, p)
% uv = CAMERA(C, p, Tobj)
%
% Implement the perspective, scaling and offset encapsulated in the
% camera calibration matrix C. P is a list of 3D wo
camera.c
/*相机函数*/
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/
/*定义相机结构*/
struct Camera{
float x;
float y;
float x0;
float
camera.m
%CAMERA Camera imaging model
%
% uv = CAMERA(C, p)
% uv = CAMERA(C, p, Tobj)
%
% Implement the perspective, scaling and offset encapsulated in the
% camera calibration matrix C. P is a list of 3D wo
camera.m
%CAMERA Camera imaging model
%
% uv = CAMERA(C, p)
% uv = CAMERA(C, p, Tobj)
%
% Implement the perspective, scaling and offset encapsulated in the
% camera calibration matrix C. P is a list of 3D wo
camera.cs
using System;
using System.Collections;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
namespace GameEngine
{
///
/// Summary description for Camera.
///
camera.m
%CAMERA Camera imaging model
%
% uv = CAMERA(C, p)
% uv = CAMERA(C, p, T)
%
% Implement the perspective, scaling and offset encapsulated in the
% camera calibration matrix C. P is a list of 3D world