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Camera 的代码
application.h
/** @file Application.h
@brief Contains the definition of the Application class.
*/
#ifndef __Application_H__
#define __Application_H__
// Program includes
#include "Prerequisites.h"
/** O
paginglandscape.cfg
# -LINUX
#
# Memory Max Usage Values
MaxNumRenderables=2500
MaxNumTiles=3500
#
# Tiles Split Factor
# Tiles are divide when the distance from it
# center to the camera
abstractogreapplication.java
/* Ogre4J
Copyright (C) 2002 macross
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as publishe
defaultbehaviour.java
/* Ogre4J
Copyright (C) 2002 macross
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as publishe
oasiscamerasystem.h
/******************************************************************************
* This source file is part of Bad Camel Gaming
* Copyright (C) 2003 Zephie Greyvenstein
* See Readme.html for
application.h
/** @file Application.h
@brief Contains the definition of the Application class.
*/
#ifndef __Application_H__
#define __Application_H__
// Program includes
#include "Prerequisites.h"
/** O
renderer.java
/*
* J3DME Fast 3D software rendering for small devices
* Copyright (C) 2001 Onno Hommes
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU L
light.java
package com.javapatterns.facade.security;
public class Light
{
public void turnOn()
{
System.out.println("Turning on the camera.");
}
public void turnOff()
{
carcursor.inf
// File CarCursor.inf contains 24 file names and
// scaling parameters for 2d/3d view mode.
// Each image file should be in the folder where
// CarCursor.inf file is placed. Each image file
/
light.java
package com.javapatterns.facade.security;
public class Light
{
public void turnOn()
{
System.out.println("Turning on the camera.");
}
public void turnOff()
{
Syste