📄 carcursor.inf
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// File CarCursor.inf contains 24 file names and
// scaling parameters for 2d/3d view mode.
// Each image file should be in the folder where
// CarCursor.inf file is placed. Each image file
// is used to represent origin/car/pedestrian
// position for certain conditions (see comments
// below).
// If program can't find image file, standard
// representation is used for current conditions.
// The same files may be used for different
// conditions. Token <no name> has to be in place
// of file name if standard representation is
// used.
// Any image has to be no more then 96 pixels of
// height or width.
// Origin position is image center.
// Image transparency color is pixel (0,0) color.
// Car images for navigation with good GPS signal
// are rotated in driving direction.
// Non-transparent pixels of such images have to
// be inside radius=96 from image center (in
// pixels).
// Two last lines contain parameters for scaling.
// In 2d mode scaling is started from max % of
// original image for some minimal map scale up
// to min % of original image for some maximum
// map scale. In 3d mode scaling depends in the
// same manner from camera height.
// Scaling has the same set of parameters for all
// images for 2d mode (3d mode respectively).
// Map browsing mode
Free.png // 2d, dark, car
Free.png // 3d, dark, car
Free.png // 2d, bright, car
Free.png // 3d, bright, car
Free.png // 2d, dark, walker
Free.png // 3d, dark, walker
Free.png // 2d, bright, walker
Free.png // 3d, bright, walker
// Navigation, bad GPS
2D_Dark_Bad_GPS.png // 2d, dark, car
3D_Dark_Bad_GPS.png // 3d, dark, car
2D_Bright_Bad_GPS.png // 2d, bright, car
3D_Bright_Bad_GPS.png // 3d, bright, car
2D_Bright_Walker_Bad_GPS.png // 2d, dark, walker
3D_Dark_Walker_Bad_GPS.png // 3d, dark, walker
2D_Bright_Walker_Bad_GPS.png // 2d, bright, walker
3D_Dark_Walker_Bad_GPS.png // 3d, bright, walker
// Navigation, good GPS
2D_Dark.png // 2d, dark, car
3D_Dark.png // 3d, dark, car
2D_Bright.png // 2d, bright, car
3D_Bright.png // 3d, bright, car
2D_Dark_Walker.png // 2d, dark, walker
3D_Dark_Walker.png // 3d, dark, walker
2D_Bright_Walker.png // 2d, bright, walker
3D_Bright_Walker.png // 3d, bright, walker
// 2d Scaling
50,40,25,1600
// from <%> if map scale less then <min Scale>
// up to <%> if map scale more then <max Scale>
// 3d Scaling
75,40,38,300
// from <%> if camera height less then <min camera height>
// up to <%> if camera height more then <max camera height>
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