📄 paginglandscape.cfg
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# -LINUX
#
# Memory Max Usage Values
MaxNumRenderables=2500
MaxNumTiles=3500
#
# Tiles Split Factor
# Tiles are divide when the distance from it
# center to the camera <= ( Tile Size )^2 * SplitFactor
SplitFactor=5
#
# Pages Load Factor
# Pages will be load/unload when they are about PageSize^2 * ChangeFactor
ChangeFactor=1.5
#
# Camera Threshold
# If the last camera position minus current camera position is >= CameraTheshold
# then the scene is trasverse to check LOD.
CameraThreshold=5
#
# FPS Processing limit
MaxNumTilesMergesProcess=30
MaxNumTilesSplitsProcess=15
MaxNumRenderablesMorphProcess=30
MaxNumRenderablesDeMorphProcess=30
NumRenderablesMorphStep=10
#
# Height and Width of the landscape
Width=5
Height=5
#
# Num of adjacent loaded landscape pages.
MaxAdjacentPages=1
#
# Num of adjacent preloaded landscape pages.
# Must be bigger than MaxAdjacentPages + 1, the textures are loaded in a separate thread.
MaxPreloadedPages=2
#
# Size of the Heightfiled in pixels
PageSize=257
#
# Initial LOD for the LandScape, it determines the Initial LOD.
# LOD will decrease with the the camera proximity which will be 2 under the camera position.
# You MUST make sure that: 8 <= pow(2, InitLOD) < PageSize
InitLOD=7
#
# Especialized 2D data loader.
# Currently the only available loaders are 'HeightField' and 'SplineField'.
# More to come.
#
Data2DFormat=HeightField
#Data2DFormat=SplineField
# Base file name for the landscape heightfield data
# The file name MUST be LandScapeFileName.x.z.LandScapeExtension (ex: landscape.0.0.png)
# and MUST be squared.
LandScapeFileName=heightmap
LandScapeExtension=png
#
# Scale values
ScaleX=8
ScaleY=1
ScaleZ=8
#
# For lighting
VertexNormals=yes
VertexColors=yes
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