代码搜索:Behavior

找到约 3,820 项符合「Behavior」的源代码

代码结果 3,820
www.eeworm.com/read/324450/3502460

cc generategoal.cc

#include "miniwalkbackward.ih" rf MiniWalkBackward::generateGoal(unsigned step, unsigned slot) { rf goal = new Goal(); rf dis = goal->addDisjunct(); rf co
www.eeworm.com/read/324450/3502483

cc strafetoball.cc

#include "strafetoball.ih" StrafeToBall::StrafeToBall(string const &id, string const &playerClass) : Behavior("StrafeToBall", id, playerClass) { d_tree = new AST::Node(sequenceType); d_tree->ad
www.eeworm.com/read/324450/3502484

cc update.cc

#include "strafetoball.ih" void StrafeToBall::update() { Behavior::update(); WorldModel& wm = WorldModel::getInstance(); // The ball position. Vector3D ball = wm.getObjectPosition(Types::BA
www.eeworm.com/read/324450/3502488

cc getcapability.cc

#include "strafetoball.ih" Behavior::ConfidenceInterval StrafeToBall::getCapability(rf s, rf g) { WorldModel& wm = WorldModel::getInstance(); // The ball position. Vector3D ball =
www.eeworm.com/read/324450/3502501

cc getcapability.cc

#include "kickto.ih" Behavior::ConfidenceInterval KickTo::getCapability(rf s, rf g) { WorldModel& wm = WorldModel::getInstance(); NormalDistribution3D BallInfo = wm.getObjectPosit
www.eeworm.com/read/324450/3502510

cc generategoal.cc

#include "sine.ih" rf Sine::generateGoal(unsigned step, unsigned slot) { WorldModel& wm = WorldModel::getInstance(); // Update all factors if (s_lastUpdate < wm.getTime()) {
www.eeworm.com/read/324450/3502513

cc update.cc

#include "walkstraightto.ih" void WalkStraightTo::update() { Behavior::update(); if (d_committed) return; WorldModel& wm = WorldModel::getInstance(); Vector3D ballPos = wm.get(WorldMo
www.eeworm.com/read/324450/3502518

cc straferight.cc

#include "straferight.ih" StrafeRight::StrafeRight(string const &id, string const &playerClass) : Behavior("StrafeRight", id, playerClass) { d_tree = new AST::Node(sequenceType); d_tree->addChi
www.eeworm.com/read/324450/3502538

cc canturnleft.cc

#include "canturnleft.ih" CanTurnLeft::CanTurnLeft(string const &id, string const &playerClass) : Behavior("CanTurnLeft", id, playerClass) { d_committed = true; d_tree = new AST::Node(sequenceT
www.eeworm.com/read/324450/3502550

cc getfromside.cc

#include "getfromside.ih" GetFromSide::GetFromSide(string const &id, string const &playerClass) : Behavior("GetFromSide", id, playerClass) { d_tree = new AST::Node(sequenceType); d_tree->addChi