📄 getcapability.cc
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#include "strafetoball.ih"Behavior::ConfidenceInterval StrafeToBall::getCapability(rf<State> s, rf<Goal> g){ WorldModel& wm = WorldModel::getInstance(); // The ball position. Vector3D ball = wm.getObjectPosition(Types::BALL).getMu(); //cerr << "Y: " << ball.getY() << " Len: " << ball.length() << " Angle: " << atan(ball.getY()/ball.getX()) << endl; if (fabs(ball.getY()) > 1.5 && ball.length() < 7 && fabs(atan(ball.getY()/ball.getX())) < 0.25*M_PI) { //cerr << "I want to Strafe!" << endl; return ConfidenceInterval(1.0, 1.0); } return ConfidenceInterval(0.0, 0.0);}
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