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📄 generategoal.cc

📁 The Little Green BATS is the first and so far only Dutch team in the 3D simulation league. We are a
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#include "sine.ih"rf<Behavior::Goal> Sine::generateGoal(unsigned step, unsigned slot){  WorldModel& wm = WorldModel::getInstance();  // Update all factors  if (s_lastUpdate < wm.getTime())  {    for (unsigned i = 0; i < s_sines.size(); ++i)      s_sines[i]->updateFactor(wm.getTime() - s_lastUpdate, s_sines[i] == this);    s_lastUpdate = wm.getTime();  }    double angle = 0;  double fSum = 0;  for (unsigned i = 0; i < s_sines.size(); ++i)  {    vector<Params> params = s_sines[i]->getParams()[slot];    double f = s_sines[i]->getFactor();    if (f > 0)    {      _debugLevel1("Running sine : " << s_sines[i]->ident() << " " << wm.getTime() << " " << f);    }    angle += f * calcAngle(params, s_sines[i]->getStartTime());    fSum += f;  }    if(fSum != d_factor)  {    _debugLevel1("Merging sines!");  }    if (fSum >1)    angle /= fSum;  /*  s_lastUpdate = wm.getTime();  //_debugLevel4("Sine::generateGoal " << step << " " << slot);  WorldModel& wm = WorldModel::getInstance();    if (d_startTime < 0)    d_startTime = wm.getTime();      rf<Goal> goal = new Goal();  rf<OrNode> dis = goal->addDisjunct();  rf<AndNode> con = dis->addConjunct();  double angle = calcAngle(d_params[slot], d_startTime);    _debugLevel4("Angle: " << angle);    _debugLevel4("Last sine time: " << s_lastSineTime << " " << wm.getTime());    if (s_lastSineTime < wm.getTime() - 0.20)    s_lastSineID = "";      if (s_lastSineID == "")  {    s_lastTime = wm.getTime();    s_lastSineID = "NONE";    _debugLevel4("First time! Last time: " << s_lastTime << ", " << s_lastSineID);  }  if (s_lastSineID != ident())  {    _debugLevel4("Last one wasnt me (" << ident() << "), but " << s_lastSineID << ", " << wm.getTime() << " " << s_lastTime << " " << d_transitionTime);    double tTime = d_transitionTime > s_lastStopTime ?  d_transitionTime : s_lastStopTime;        if (wm.getTime() < s_lastTime + tTime)    {      double oldAngle = s_lastSineID != "NONE" ? calcAngle(s_lastParams[slot], s_lastStartTime) : 0;      _debugLevel4("Old angle: " << oldAngle);      double factor = (wm.getTime() - s_lastTime) / tTime;      _debugLevel4("Factor: " << factor);      angle = factor * angle + (1.0 - factor) * oldAngle;    }    else    {      _debugLevel4("Done transitioning, setting stuff to me..");      s_lastSineID = ident();      s_lastParams = d_params;      s_lastStartTime = d_startTime;      s_lastStopTime = d_stopTime;    }  }  else  {    _debugLevel4("Same old me..");    s_lastTime = wm.getTime();  }*/  rf<Goal> goal = new Goal();  rf<OrNode> dis = goal->addDisjunct();  rf<AndNode> con = dis->addConjunct();  _debugLevel4("Angle: " << angle);  con->addVar("Angle", angle, angle);  s_lastSineTime = wm.getTime();    return goal;}

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