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📄 agent.h

📁 robocup 3d, a 3d base team similar to UvA 2d
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/***********************************************************************************                            In the name of Almighty                            **                                                                               **             Agent.h : Robocup 3D Soccer Simulation Team Zigorat               **                     (This team was previously named Gcyrus)                   **                                                                               **  Date: 03/20/2007                                                             **  Author: Mahdi Hamdarsi                                                       **  Comments: This files contains class decleration Agent which is the main      **            thinkin' module                                                    **                                                                               ***********************************************************************************//*! \file Agent.h<pre><b>File:</b>          Agent.h<b>Project:</b>       Robocup Soccer Simulation Team: Zigorat<b>Authors:</b>       Mahdi Hamdarsi<b>Created:</b>       03/20/2007<b>Last Revision:</b> $ID$<b>Contents:</b>      This files contains class decleration Agent which is the main               thinkin' module<hr size=2><h2><b>Changes</b></h2><b>Date</b>             <b>Author</b>          <b>Comment</b>03/20/2007       Mahdi           Initial version created</pre>*/#ifndef AGENT_H#define AGENT_H#include "BasicAgent.h"/******************************************************************************//*********************************  AGENT CLASS  ******************************//******************************************************************************//*! This class is a superclass from BasicPlayer and contains a more    sophisticated decision procedure to determine the next action. */class Agent : public BasicAgent{  public:      Agent                  ( TRoboCupConnection * conn,                               WorldModel * wm,                               ActHandler * act                        );     ~ Agent                  (                                         );    void mainLoop            (                                         );    void deMeer5             (                                         );    void makeDecision        (                                         );};#endif

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