📄 behavior.cpp
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/* This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "behavior.h"#include <sstream>#include "types.h"#include "tactic.h"#include "./WorldModel/fieldinfo.h"#include "./WorldModel/worldmodel.h"#include "action.h"#include "./WorldModel/self.h"#include "NaoGetUp.h"#define CALL_MEMBER_FN(object, ptrToMember) ((object).*(ptrToMember))using namespace std;using namespace salt;using namespace boost;Behavior::Behavior() : mCycle(0){}Behavior::~Behavior(){}void Behavior::OnUnlink(){ mSelf.reset();}int Behavior::GetCycle() const{ return mCycle;}const string& Behavior::GetCommand() const{ return mCommand;}void Behavior::SetCommand(const string& command){ mCommand = command;}string Behavior::InitRobot() const{ if (! SELF.Init()) { cerr << "[Behavior] Self init failed!\n"; } stringstream ss; ss << "(scene " << SELF.GetModelFileName() << ")"; return ss.str();}string Behavior::InitAgent() const{ stringstream ss; ss << "(init (unum " << SELF.GetUnum() << ")"; ss << "(teamname " << FIELDINFO.our_teamname << "))"; return ss.str();}const string& Behavior::Think(const string& message){ ++mCycle; mCommand.clear(); WM.Update(message); /*if (mCycle == 1) { mCommand = InitRobot(); return mCommand; } else if (mCycle == 2) { mCommand = InitAgent(); return mCommand; }//zm */ BehaviorDebug(); return mCommand;}void Behavior::BehaviorDebug(){ //cout << "SELFPOS: " << SELF.pos << endl; if (mCycle < 20) { stringstream ss; ss << "(beam -2 0 0)"; mCommand = ss.str(); } else { TACTIC->DoTactic(); if (mAction.get() == 0) { //cout << "mActionType" << endl; mActionType = TACTIC->GetActionType(); mAction = SELF.GetAction(mActionType); if (mAction.get() != 0) NAOGETUP->SetParam(/*TACTIC->GetActionParams()*/); } if (mAction.get() != 0 && NAOGETUP->DoAction()) { //cout << "setAction" << endl; mCommand = NAOGETUP->GetActionCommand(); } }}
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