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📄 behavior.cpp

📁 agentspark 机器人模拟代码 适用robocup 机器人步态模拟仿真(机器人动作在NAOGETUP.cpp下修改)
💻 CPP
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/*   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "behavior.h"#include <sstream>#include "types.h"#include "tactic.h"#include "./WorldModel/fieldinfo.h"#include "./WorldModel/worldmodel.h"#include "action.h"#include "./WorldModel/self.h"#include "NaoGetUp.h"#define CALL_MEMBER_FN(object, ptrToMember)  ((object).*(ptrToMember))using namespace std;using namespace salt;using namespace boost;Behavior::Behavior() :    mCycle(0){}Behavior::~Behavior(){}void Behavior::OnUnlink(){    mSelf.reset();}int Behavior::GetCycle() const{    return mCycle;}const string& Behavior::GetCommand() const{    return mCommand;}void Behavior::SetCommand(const string& command){    mCommand = command;}string Behavior::InitRobot() const{		if (! SELF.Init())    	{        cerr << "[Behavior] Self init failed!\n";   	}    	stringstream ss;    	ss << "(scene " << SELF.GetModelFileName() << ")";    	return ss.str();}string Behavior::InitAgent() const{    stringstream ss;    ss << "(init (unum " << SELF.GetUnum() << ")";    ss << "(teamname " << FIELDINFO.our_teamname << "))";    return ss.str();}const string& Behavior::Think(const string& message){	    	++mCycle;    	mCommand.clear();   		WM.Update(message);    	/*if (mCycle == 1)    	{        	mCommand = InitRobot();        	return mCommand;    	}    	else if (mCycle == 2)    	{        	mCommand = InitAgent();        	return mCommand;   		}//zm		*/    	BehaviorDebug();    	return mCommand;}void Behavior::BehaviorDebug(){	//cout << "SELFPOS: " << SELF.pos << endl;    if (mCycle < 20)    {            stringstream ss;            ss << "(beam -2 0 0)";            mCommand = ss.str();    }    else    {       TACTIC->DoTactic();        if (mAction.get() == 0)        {	//cout << "mActionType" << endl;            mActionType = TACTIC->GetActionType();            mAction = SELF.GetAction(mActionType);            if (mAction.get() != 0) NAOGETUP->SetParam(/*TACTIC->GetActionParams()*/);        }        if (mAction.get() != 0 && NAOGETUP->DoAction())        {	//cout << "setAction" << endl;            mCommand = NAOGETUP->GetActionCommand();        }    }}

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