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📄 soccerbot.h

📁 agentspark 机器人模拟代码 适用robocup 机器人步态模拟仿真(机器人动作在NAOGETUP.cpp下修改)
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/*   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef SOCCERBOT_H#define SOCCERBOT_H#include "robot.h"class Soccerbot : public Robot{public:    static const JointID JID_HEAD_1 = 2;    static const JointID JID_HEAD_2 = 3;    static const JointID JID_LARM_1 = 4;    static const JointID JID_RARM_1 = 5;    static const JointID JID_LARM_2 = 6;    static const JointID JID_RARM_2 = 7;    static const JointID JID_LARM_3 = 8;    static const JointID JID_RARM_3 = 9;    static const JointID JID_LARM_4 = 10;    static const JointID JID_RARM_4 = 11;    static const JointID JID_LLEG_1 = 12;    static const JointID JID_RLEG_1 = 13;    static const JointID JID_LLEG_2 = 14;    static const JointID JID_RLEG_2 = 15;    static const JointID JID_LLEG_3 = 16;    static const JointID JID_RLEG_3 = 17;    static const JointID JID_LLEG_4 = 18;    static const JointID JID_RLEG_4 = 19;    static const JointID JID_LLEG_5 = 20;    static const JointID JID_RLEG_5 = 21;    static const JointID JID_LLEG_6 = 22;    static const JointID JID_RLEG_6 = 23;public:    Soccerbot();    virtual ~Soccerbot();    bool IK_leg(const salt::Matrix& torso, const salt::Matrix& foot, bool left);    void CalcLegJointVel(const salt::Vector3f& vb, const salt::Vector3f& wb,                         const salt::Vector3f& vt, const salt::Vector3f& wt,                         bool left);protected:    virtual void SetupLinks();    virtual void SetupRobotPartInfo();    bool IK_leg(const salt::Matrix& hip, float A, float B,                const salt::Matrix& ankle, bool left);private:    float Scale;    /** foots */    float FootLength;    float FootWidth;    float FootHeight;    float FootMass;    float FootRelShank_X;    float FootRelShank_Y;    float FootRelShank_Z;    /** shanks */    float ShankLength;    float ShankWidth;    float ShankHeight;    float ShankMass;    float ShankRelThigh_X;    float ShankRelThigh_Y;    float ShankRelThigh_Z;    /** thighs */    float ThighLength;    float ThighWidth;    float ThighHeight;    float ThighMass;    float ThighRelHip_X;    float ThighRelHip_Y;    float ThighRelHip_Z;    /** hips */    float HipLength;    float HipWidth;    float HipHeight;    float HiphMass;    float HipRelUpperTorso_X;    float HipRelUpperTorso_Y;    float HipRelUpperTorso_Z;    /** lower torso */    float LowerTorsoLength;    float LowerTorsoWidth;    float LowerTorsoHeight;    float LowerTorsoMass;    float LowerRelUpperTorso_X;    float LowerRelUpperTorso_Y;    float LowerRelUpperTorso_Z;    /** upper torso */    float UpperTorsoLength;    float UpperTorsoWidth;    float UpperTorsoHeight;    float UpperTorsoMass;    float UpperTorsoPosX;    float UpperTorsoPosY;    float UpperTorsoPosZ;    /** distance and vector */    float SOCCERBOT_A;    float SOCCERBOT_B;    salt::Vector3f SOCCERBOT_Dl;    salt::Vector3f SOCCERBOT_Dr;    salt::Vector3f SOCCERBOT_E;};#endif

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