📄 bmp.txt
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Microsoft Windows Bitmap FormatNote: the constants BI_RGB, BI_RLE8, and BI_RLE4 have the values 0, 1, and 2, respectively.=============================================================================Graphics File FormatsThis topic describes the graphics-file formats used by the Microsoft Windowsoperating system. Graphics files include bitmap files, icon-resource files,and cursor-resource files.Bitmap-File FormatsWindows bitmap files are stored in a device-independent bitmap (DIB) formatthat allows Windows to display the bitmap on any type of display device. Theterm "device independent" means that the bitmap specifies pixel color in aform independent of the method used by a display to represent color. Thedefault filename extension of a Windows DIB file is .BMP.Bitmap-File StructuresEach bitmap file contains a bitmap-file header, a bitmap-information header,a color table, and an array of bytes that defines the bitmap bits. The filehas the following form:BITMAPFILEHEADER bmfh;BITMAPINFOHEADER bmih;RGBQUAD aColors[];BYTE aBitmapBits[];The bitmap-file header contains information about the type, size, and layoutof a device-independent bitmap file. The header is defined as aBITMAPFILEHEADER structure.The bitmap-information header, defined as a BITMAPINFOHEADER structure,specifies the dimensions, compression type, and color format for the bitmap.The color table, defined as an array of RGBQUAD structures, contains as manyelements as there are colors in the bitmap. The color table is not presentfor bitmaps with 24 color bits because each pixel is represented by 24-bitred-green-blue (RGB) values in the actual bitmap data area. The colors in thetable should appear in order of importance. This helps a display driverrender a bitmap on a device that cannot display as many colors as there arein the bitmap. If the DIB is in Windows version 3.0 or later format, thedriver can use the biClrImportant member of the BITMAPINFOHEADER structure todetermine which colors are important.The BITMAPINFO structure can be used to represent a combinedbitmap-information header and color table. The bitmap bits, immediatelyfollowing the color table, consist of an array of BYTE values representingconsecutive rows, or "scan lines," of the bitmap. Each scan line consists ofconsecutive bytes representing the pixels in the scan line, in left-to-rightorder. The number of bytes representing a scan line depends on the colorformat and the width, in pixels, of the bitmap. If necessary, a scan linemust be zero-padded to end on a 32-bit boundary. However, segment boundariescan appear anywhere in the bitmap. The scan lines in the bitmap are storedfrom bottom up. This means that the first byte in the array represents thepixels in the lower-left corner of the bitmap and the last byte representsthe pixels in the upper-right corner.The biBitCount member of the BITMAPINFOHEADER structure determines the numberof bits that define each pixel and the maximum number of colors in thebitmap. These members can have any of the following values:Value Meaning1 Bitmap is monochrome and the color table contains two entries. Eachbit in the bitmap array represents a pixel. If the bit is clear, the pixel isdisplayed with the color of the first entry in the color table. If the bit isset, the pixel has the color of the second entry in the table.4 Bitmap has a maximum of 16 colors. Each pixel in the bitmap isrepresented by a 4-bit index into the color table. For example, if the firstbyte in the bitmap is 0x1F, the byte represents two pixels. The first pixelcontains the color in the second table entry, and the second pixel containsthe color in the sixteenth table entry.8 Bitmap has a maximum of 256 colors. Each pixel in the bitmap isrepresented by a 1-byte index into the color table. For example, if the firstbyte in the bitmap is 0x1F, the first pixel has the color of thethirty-second table entry.24 Bitmap has a maximum of 2^24 colors. The bmiColors (or bmciColors)member is NULL, and each 3-byte sequence in the bitmap array represents therelative intensities of red, green, and blue, respectively, for a pixel.The biClrUsed member of the BITMAPINFOHEADER structure specifies the numberof color indexes in the color table actually used by the bitmap. If thebiClrUsed member is set to zero, the bitmap uses the maximum number of colorscorresponding to the value of the biBitCount member. An alternative form ofbitmap file uses the BITMAPCOREINFO, BITMAPCOREHEADER, and RGBTRIPLEstructures.Bitmap CompressionWindows versions 3.0 and later support run-length encoded (RLE) formats forcompressing bitmaps that use 4 bits per pixel and 8 bits per pixel.Compression reduces the disk and memory storage required for a bitmap.Compression of 8-Bits-per-Pixel BitmapsWhen the biCompression member of the BITMAPINFOHEADER structure is set toBI_RLE8, the DIB is compressed using a run-length encoded format for a256-color bitmap. This format uses two modes: encoded mode and absolute mode.Both modes can occur anywhere throughout a single bitmap.Encoded ModeA unit of information in encoded mode consists of two bytes. The first bytespecifies the number of consecutive pixels to be drawn using the color indexcontained in the second byte. The first byte of the pair can be set to zeroto indicate an escape that denotes the end of a line, the end of the bitmap,or a delta. The interpretation of the escape depends on the value of thesecond byte of the pair, which must be in the range 0x00 through 0x02.Following are the meanings of the escape values that can be used in thesecond byte:Second byte Meaning0 End of line. 1 End of bitmap. 2 Delta. The two bytes following the escape contain unsigned valuesindicating the horizontal and vertical offsets of the next pixel from thecurrent position.Absolute ModeAbsolute mode is signaled by the first byte in the pair being set to zero andthe second byte to a value between 0x03 and 0xFF. The second byte representsthe number of bytes that follow, each of which contains the color index of asingle pixel. Each run must be aligned on a word boundary. Following is anexample of an 8-bit RLE bitmap (the two-digit hexadecimal values in thesecond column represent a color index for a single pixel):Compressed data Expanded data03 04 04 04 04 05 06 06 06 06 06 06 00 03 45 56 67 00 45 56 67 02 78 78 78 00 02 05 01 Move 5 right and 1 down 02 78 78 78 00 00 End of line 09 1E 1E 1E 1E 1E 1E 1E 1E 1E 1E 00 01 End of RLE bitmap Compression of 4-Bits-per-Pixel BitmapsWhen the biCompression member of the BITMAPINFOHEADER structure is set toBI_RLE4, the DIB is compressed using a run-length encoded format for a16-color bitmap. This format uses two modes: encoded mode and absolute mode.Encoded ModeA unit of information in encoded mode consists of two bytes. The first byteof the pair contains the number of pixels to be drawn using the color indexesin the second byte.The second byte contains two color indexes, one in its high-order nibble(that is, its low-order 4 bits) and one in its low-order nibble.The first pixel is drawn using the color specified by the high-order nibble,the second is drawn using the color in the low-order nibble, the third isdrawn with the color in the high-order nibble, and so on, until all thepixels specified by the first byte have been drawn.The first byte of the pair can be set to zero to indicate an escape thatdenotes the end of a line, the end of the bitmap, or a delta. Theinterpretation of the escape depends on the value of the second byte of thepair. In encoded mode, the second byte has a value in the range 0x00 through0x02. The meaning of these values is the same as for a DIB with 8 bits perpixel.Absolute ModeIn absolute mode, the first byte contains zero, the second byte contains thenumber of color indexes that follow, and subsequent bytes contain colorindexes in their high- and low-order nibbles, one color index for each pixel.Each run must be aligned on a word boundary.Following is an example of a 4-bit RLE bitmap (the one-digit hexadecimalvalues in the second column represent a color index for a single pixel):Compressed data Expanded data03 04 0 4 0 05 06 0 6 0 6 0 00 06 45 56 67 00 4 5 5 6 6 7 04 78 7 8 7 8 00 02 05 01 Move 5 right and 1 down 04 78 7 8 7 8 00 00 End of line 09 1E 1 E 1 E 1 E 1 E 1 00 01 End of RLE bitmap Bitmap ExampleThe following example is a text dump of a 16-color bitmap (4 bits per pixel):Win3DIBFile BitmapFileHeader Type 19778 Size 3118 Reserved1 0 Reserved2 0 OffsetBits 118 BitmapInfoHeader Size 40 Width 80 Height 75 Planes 1 BitCount 4 Compression 0 SizeImage 3000 XPelsPerMeter 0 YPelsPerMeter 0 ColorsUsed 16 ColorsImportant 16 Win3ColorTable Blue Green Red Unused[00000000] 84 252 84 0[00000001] 252 252 84 0[00000002] 84 84 252 0[00000003] 252 84 252 0[00000004] 84 252 252 0[00000005] 252 252 252 0[00000006] 0 0 0 0[00000007] 168 0 0 0[00000008] 0 168 0 0[00000009] 168 168 0 0[0000000A] 0 0 168 0[0000000B] 168 0 168 0[0000000C] 0 168 168 0[0000000D] 168 168 168 0[0000000E] 84 84 84 0[0000000F] 252 84 84 0 Image . . Bitmap data .Icon-Resource File FormatAn icon-resource file contains image data for icons used by Windowsapplications. The file consists of an icon directory identifying the numberand types of icon images in the file, plus one or more icon images. Thedefault filename extension for an icon-resource file is .ICO.Icon DirectoryEach icon-resource file starts with an icon directory. The icon directory,defined as an ICONDIR structure, specifies the number of icons in theresource and the dimensions and color format of each icon image. The ICONDIRstructure has the following form:typedef struct ICONDIR { WORD idReserved; WORD idType; WORD idCount; ICONDIRENTRY idEntries[1];} ICONHEADER;Following are the members in the ICONDIR structure: idReserved Reserved; must be zero. idType Specifies the resource type. This member is set to 1. idCount Specifies the number of entries in the directory. idEntries Specifies an array of ICONDIRENTRY structures containinginformation about individual icons. The idCount member specifies the numberof structures in the array.The ICONDIRENTRY structure specifies the dimensions and color format for anicon. The structure has the following form:struct IconDirectoryEntry { BYTE bWidth; BYTE bHeight; BYTE bColorCount; BYTE bReserved; WORD wPlanes; WORD wBitCount; DWORD dwBytesInRes; DWORD dwImageOffset;};Following are the members in the ICONDIRENTRY structure: bWidth Specifies the width of the icon, in pixels. Acceptable valuesare 16, 32, and 64.bHeight Specifies the height of the icon, in pixels. Acceptablevalues are 16, 32, and 64.bColorCount Specifies the number of colors in the icon. Acceptable valuesare 2, 8, and 16.bReserved Reserved; must be zero. wPlanes Specifies the number of color planes in the icon bitmap. wBitCount Specifies the number of bits in the icon bitmap. dwBytesInRes Specifies the size of the resource, in bytes. dwImageOffset Specifies the offset, in bytes, from the beginning of thefile to the icon image.Icon ImageEach icon-resource file contains one icon image for each image identified inthe icon directory. An icon image consists of an icon-image header, a colortable, an XOR mask, and an AND mask. The icon image has the following form:BITMAPINFOHEADER icHeader;RGBQUAD icColors[];BYTE icXOR[];BYTE icAND[];The icon-image header, defined as a BITMAPINFOHEADER structure, specifies thedimensions and color format of the icon bitmap. Only the biSize throughbiBitCount members and the biSizeImage member are used. All other members(such as biCompression and biClrImportant) must be set to zero.The color table, defined as an array of RGBQUAD structures, specifies thecolors used in the XOR mask. As with the color table in a bitmap file, thebiBitCount member in the icon-image header determines the number of elementsin the array. For more information about the color table, see Section 1.1,"Bitmap-File Formats."The XOR mask, immediately following the color table, is an array of BYTEvalues representing consecutive rows of a bitmap. The bitmap defines thebasic shape and color of the icon image. As with the bitmap bits in a bitmapfile, the bitmap data in an icon-resource file is organized in scan lines,with each byte representing one or more pixels, as defined by the colorformat. For more information about these bitmap bits, see Section 1.1,"Bitmap-File Formats."The AND mask, immediately following the XOR mask, is an array of BYTE values,representing a monochrome bitmap with the same width and height as the XORmask. The array is organized in scan lines, with each byte representing 8pixels.
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