objectadapter.h
来自「一个纹理地形渲染器」· C头文件 代码 · 共 45 行
H
45 行
// System Object Adapter class
#pragma once
#include "Object.h"
namespace System
{
/// Implements basic object reference counting.
/// Implementing reference counting here in an adapter class saves
/// writing this code in derived classes: Light, Material, Texture and Mesh.
class ObjectAdapter : public Object
{
public:
/// creates object with an initial reference count of 1 belonging to whoever initially creates the object.
ObjectAdapter()
{
_references = 1;
}
virtual void reference()
{
_references++;
}
virtual void release()
{
_references--;
}
virtual int references()
{
return _references;
}
private:
int _references; ///< number of references to this object.
};
}
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