linearalgebra.h
来自「一个纹理地形渲染器」· C头文件 代码 · 共 47 行
H
47 行
// Linear Algebra routines
#pragma once
#include "Float.h"
#include "Vector.h"
namespace Mathematics
{
/// Linear algebra routines.
namespace LinearAlgebra
{
/// Solves a simple 3x3 linear system.
/// Note that this method assumes the linear system is consistent!
static inline void solveLinearSystem(const float A[3][3], const float b[3], float x[3])
{
float inverse[3][3];
inverse[0][0] = A[1][1]*A[2][2]-A[1][2]*A[2][1];
inverse[0][1] = A[0][2]*A[2][1]-A[0][1]*A[2][2];
inverse[0][2] = A[0][1]*A[1][2]-A[0][2]*A[1][1];
inverse[1][0] = A[1][2]*A[2][0]-A[1][0]*A[2][2];
inverse[1][1] = A[0][0]*A[2][2]-A[0][2]*A[2][0];
inverse[1][2] = A[0][2]*A[1][0]-A[0][0]*A[1][2];
inverse[2][0] = A[1][0]*A[2][1]-A[1][1]*A[2][0];
inverse[2][1] = A[0][1]*A[2][0]-A[0][0]*A[2][1];
inverse[2][2] = A[0][0]*A[1][1]-A[0][1]*A[1][0];
const float determinant = A[0][0]*inverse[0][0] + A[0][1]*inverse[1][0] + A[0][2]*inverse[2][0];
const float inverse_determinant = 1.0f / determinant;
for (int row=0; row<3; row++)
{
for (int col=0; col<3; col++)
inverse[row][col] *= inverse_determinant;
}
x[0] = inverse[0][0]*b[0]+inverse[0][1]*b[1]+inverse[0][2]*b[2];
x[1] = inverse[1][0]*b[0]+inverse[1][1]*b[1]+inverse[1][2]*b[2];
x[2] = inverse[2][0]*b[0]+inverse[2][1]*b[1]+inverse[2][2]*b[2];
}
}
}
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