light.h
来自「一个纹理地形渲染器」· C头文件 代码 · 共 55 行
H
55 行
// System Light class
#pragma once
#include "ObjectAdapter.h"
#include "Mathematics/Color.h"
#include "Mathematics/Vector.h"
namespace System
{
using namespace Mathematics;
/// A directional light source.
/// Create a light instance using the Display::createLight factory method.
/// Call Display::selectLight to use this light object when rendering.
class Light : public ObjectAdapter
{
public:
/// set diffuse color.
virtual void diffuse(const Color &color) = 0;
/// set specular color.
virtual void specular(const Color &color) = 0;
/// set light position.
virtual void position(const Vector &vector) = 0;
/// set light direction.
virtual void direction(const Vector &vector) = 0;
/// get diffuse color.
virtual Color diffuse() const = 0;
/// get specular color.
virtual Color specular() const = 0;
/// get light position.
virtual Vector position() const = 0;
/// get light direction.
virtual Vector direction() const = 0;
};
}
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?