📄 light.h
字号:
// System Light class
#pragma once
#include "ObjectAdapter.h"
#include "Mathematics/Color.h"
#include "Mathematics/Vector.h"
namespace System
{
using namespace Mathematics;
/// A directional light source.
/// Create a light instance using the Display::createLight factory method.
/// Call Display::selectLight to use this light object when rendering.
class Light : public ObjectAdapter
{
public:
/// set diffuse color.
virtual void diffuse(const Color &color) = 0;
/// set specular color.
virtual void specular(const Color &color) = 0;
/// set light position.
virtual void position(const Vector &vector) = 0;
/// set light direction.
virtual void direction(const Vector &vector) = 0;
/// get diffuse color.
virtual Color diffuse() const = 0;
/// get specular color.
virtual Color specular() const = 0;
/// get light position.
virtual Vector position() const = 0;
/// get light direction.
virtual Vector direction() const = 0;
};
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -