⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 object.h

📁 一个纹理地形渲染器
💻 H
字号:
// System Object class

#pragma once


namespace System
{
    /// Reference counted object interface.
    /// This serves as the base class for all managed display objects
    /// such as Material, Texture, Mesh and Light. The reference counting interface
    /// defined here allows the Display to take ownership of the object and automatically 
    /// garbage collect it when the object is longer in use.

	class Object
	{
	public:

        /// virtual destructor.

		virtual ~Object() {};

        /// add a reference to this object.

		virtual void reference() = 0;

        /// remove a reference to this object.

		virtual void release() = 0;

        /// get number of references to this object.

		virtual int references() = 0;
	};
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -