📄 texture.h
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// System Texture class
#pragma once
#include "ObjectAdapter.h"
namespace System
{
/// A texture map.
/// Create a texture instance using the Display::createTexture factory method.
/// To select this texture for rendering call Display::selectTexture.
class Texture : public ObjectAdapter
{
public:
/// check if texture object is valid.
/// todo: is this still required?
virtual bool valid() const = 0;
/// get width of texture in pixels.
virtual int width() const = 0;
/// get height of texture in pixels.
virtual int height() const = 0;
};
}
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