texture.h
来自「一个纹理地形渲染器」· C头文件 代码 · 共 32 行
H
32 行
// System Texture class
#pragma once
#include "ObjectAdapter.h"
namespace System
{
/// A texture map.
/// Create a texture instance using the Display::createTexture factory method.
/// To select this texture for rendering call Display::selectTexture.
class Texture : public ObjectAdapter
{
public:
/// check if texture object is valid.
/// todo: is this still required?
virtual bool valid() const = 0;
/// get width of texture in pixels.
virtual int width() const = 0;
/// get height of texture in pixels.
virtual int height() const = 0;
};
}
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?