📄 mesh.h
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// System Mesh class
#pragma once
#include "ObjectAdapter.h"
namespace System
{
/// A triangle mesh.
/// Create a mesh instance using the Display::createMesh factory method.
/// This class contains no methods because to render this mesh, you simply select it
/// with a display using Display::selectMesh, then call the Display::renderMesh method.
class Mesh : public ObjectAdapter
{
public:
// todo: some methods for querying mesh information would be handy here, eg. number of verts, faces, edges etc...
};
}
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