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📄 directx.vcproj

📁 一个纹理地形渲染器
💻 VCPROJ
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="DirectX"
	ProjectGUID="{8FA742D0-F628-43C4-8860-D9771E80FB59}"
	SccProjectName="Perforce Project"
	SccAuxPath=""
	SccLocalPath="..\..\.."
	SccProvider="MSSCCI:Perforce SCM"
	Keyword="Win32Proj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="4"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="../;../../Libraries"
				PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="5"
				UsePrecompiledHeader="0"
				WarningLevel="4"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile="$(OutDir)/DirectX.lib"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="4"
			CharacterSet="2"
			WholeProgramOptimization="TRUE">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				GlobalOptimizations="TRUE"
				InlineFunctionExpansion="2"
				EnableIntrinsicFunctions="TRUE"
				FavorSizeOrSpeed="1"
				OmitFramePointers="TRUE"
				EnableFiberSafeOptimizations="TRUE"
				OptimizeForProcessor="2"
				OptimizeForWindowsApplication="TRUE"
				AdditionalIncludeDirectories="../;../../Libraries"
				PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
				StringPooling="TRUE"
				MinimalRebuild="TRUE"
				RuntimeLibrary="4"
				EnableFunctionLevelLinking="TRUE"
				UsePrecompiledHeader="0"
				WarningLevel="4"
				WarnAsError="TRUE"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				AdditionalOptions="/LTCG"
				OutputFile="$(OutDir)/DirectX.lib"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl;inc">
			<File
				RelativePath="DirectX.h">
			</File>
			<File
				RelativePath="Display.h">
			</File>
			<File
				RelativePath="Error.h">
			</File>
			<File
				RelativePath="Light.h">
			</File>
			<File
				RelativePath=".\LineEmitter.h">
			</File>
			<File
				RelativePath="Material.h">
			</File>
			<File
				RelativePath="Mesh.h">
			</File>
			<File
				RelativePath="QuadEmitter.h">
			</File>
			<File
				RelativePath="Texture.h">
			</File>
			<File
				RelativePath="Timer.h">
			</File>
			<File
				RelativePath="Utility.h">
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

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