main.c
来自「NDS 游戏开发入门实例代码 字符显示 简易入门使用」· C语言 代码 · 共 47 行
C
47 行
// Includes
#include <PA9.h> // Include for PA_Lib
// Include de newly converted fonts...
#include "gfx/all_gfx.c"
#include "gfx/all_gfx.h"
// Function: main()
int main(int argc, char ** argv)
{
PA_Init(); // Initializes PA_Lib
PA_InitVBL(); // Initializes a standard VBL
PA_Init16cBg(0, 3); PA_Init16cBg(1, 3); // 16 color background init with default colors for text
// Slots 0-4 are already used by default PAlib fonts, so we'll load on slots 5 and 6.
// Available slots : 5-9. You can overwrite a PAlib font though if you want to use slot 0 for example...
PA_16cCustomFont(5, smallfont);
PA_16cCustomFont(6, bigfont);
PA_16cText(1, 10, 25, 255, 40, "Small custom font...", 1, 5, 100);
PA_16cText(1, 10, 40, 255, 60, "Big custom font...", 1, 6, 100);
u8 i;
// Different colors on the bottom sreen...
for (i = 0; i < 10; i++){
PA_16cText(0, 10, i*20, 255, i*20 + 20, "Hello World", i+1, 6, 100);
}
// Infinite loop to keep the program running
while (1)
{
PA_WaitForVBL();
}
return 0;
} // End of main()
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