all_gfx.h
来自「NDS 游戏开发入门实例代码 字符显示 简易入门使用」· C头文件 代码 · 共 30 行
H
30 行
//Gfx converted using Mollusk's PAGfx Converter
//This file contains all the .h, for easier inclusion in a project
#ifndef ALL_GFX_H
#define ALL_GFX_H
// Background files :
extern const char bigfont_Height;
extern const char bigfont_Sizes[256];
extern const int bigfont_Info[3]; // BgMode, Width, Height
extern const unsigned short bigfont_Map[1024] __attribute__ ((aligned (4))) ; // Pal : bigfont_Pal
extern const unsigned char bigfont_Tiles[16512] __attribute__ ((aligned (4))) ; // Pal : bigfont_Pal
extern const char smallfont_Height;
extern const char smallfont_Sizes[256];
extern const int smallfont_Info[3]; // BgMode, Width, Height
extern const unsigned short smallfont_Map[256] __attribute__ ((aligned (4))) ; // Pal : smallfont_Pal
extern const unsigned char smallfont_Tiles[6336] __attribute__ ((aligned (4))) ; // Pal : smallfont_Pal
// Palette files :
extern const unsigned short bigfont_Pal[2] __attribute__ ((aligned (4))) ;
extern const unsigned short smallfont_Pal[2] __attribute__ ((aligned (4))) ;
#endif
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