main.c

来自「NDS 游戏开发入门实例代码 字符显示 简易入门使用」· C语言 代码 · 共 63 行

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// This example shows how to use 8 bit backgrounds, 
// on which you can draw with the stylus or show text in different sizes, colors, or rotations

// Includes
#include <PA9.h>       // Include for PA_Lib

// Include de newly converted fonts...
#include "gfx/all_gfx.c"
#include "gfx/all_gfx.h"


// Function: main()
int main(int argc, char ** argv)
{
	PA_Init();    // Initializes PA_Lib
	PA_InitVBL(); // Initializes a standard VBL
	
	//PA_LoadSplash();  // PA_Lib splash screen
	
	// Let's put some colors... in the background palettes
	PA_SetBgPalCol(0, 1, PA_RGB(31, 31, 31));
	PA_SetBgPalCol(0, 2, PA_RGB(31, 0, 0));	
	PA_SetBgPalCol(0, 3, PA_RGB(0, 0, 31));
	PA_SetBgPalCol(0, 4, PA_RGB(0, 31, 0));
	PA_SetBgPalCol(1, 1, PA_RGB(31, 31, 31));
	PA_SetBgPalCol(1, 2, PA_RGB(31, 0, 0));	
	PA_SetBgPalCol(1, 3, PA_RGB(0, 0, 31));
	PA_SetBgPalCol(1, 4, PA_RGB(0, 31, 0));
	
	// Let's not load any backgrounds :p
	
	// This will initialise an  bit background on each screen. This must be loaded before any other background.
	// If you need to load this after a backgrounds, you'll have to use PA_ResetBgSys, PA_Init8bit, then reload
	// your backgrounds...
	PA_Init8bitBg(0, 3);	PA_Init8bitBg(1, 3);

	// Slots 0-4 are already used by default PAlib fonts, so we'll load on slots 5 and 6. 
	// Available slots : 5-9. You can overwrite a PAlib font though if you want to use slot 0 for example...
	PA_8bitCustomFont(5, smallfont);
	PA_8bitCustomFont(6, bigfont);	
	


	PA_SmartText(1, 0, 20, 255, 40, "Small custom font...", 1, 5, 1, 100);
	PA_SmartText(1, 0, 40, 255, 60, "Big custom font...", 1, 6, 1, 100);


	// Different colors on the bottom sreen...
	u8 i;
	for (i = 0; i < 10; i++){
		PA_SmartText(0, 10, i*20, 255, i*20 + 20, "Hello World", i+1, 6, 1, 100);
	}		

	
	// Infinite loop to keep the program running
	while (1)
	{
		PA_WaitForVBL();
	}
	
	return 0;
} // End of main()

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