📄 main.c
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/* Print function, usefull for debugging purpose...
*/
// Includes
#include <PA9.h> // Include for PA_Lib
// Function: main()
int main(int argc, char ** argv)
{
PA_Init(); // Initializes PA_Lib
PA_InitVBL(); // Initializes a standard VBL
// Initialise the text system on the top screen
PA_InitText(0, // Bootom screen
0); // Background number, from 0-3, on which to load the text system
PA_Print(0, "Hello World %d \n", pa_printscroll[0]);
PA_Print(0, "Hi there ! :p\n");
// Infinite loop to keep the program running
while (1)
{
// Get the stylus position and show it on screen when the stylus touches the screen...
if(Stylus.Held) PA_Print(0, "Stylus Position : %d, %d \n", Stylus.X, Stylus.Y);
PA_WaitForVBL();
}
return 0;
} // End of main()
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