📄 main.c
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/* This time, draw the text letter by letter...
*/
// Includes
#include <PA9.h> // Include for PA_Lib
char text[200]; // This will be our text...
// Function: main()
int main(int argc, char ** argv)
{
PA_Init(); // Initializes PA_Lib
PA_InitVBL(); // Initializes a standard VBL
// Initialise the text system on the top screen
PA_InitText(0, // Bootom screen
0); // Background number, from 0-3, on which to load the text system
PA_InitText(1, 0); // Initialise the text system on the top screen
// This'll put a green color on the bottom screen... Color component (red, green, blue) range from 0 to 31
u32 nletters = 0; // Number of letter to output...
u32 letter = 0; // Current letter written...
while (letter == nletters){ // Do this until the function outputs all the text
++nletters; // Next frame, one more letter...
// This text function outputs a given number of letters... This way, it can do as if you were typing !
letter = PA_BoxText(1, 2, 2, 29, 15, "Hi there :p Cool, the function works perfectly ! So you see the %c1text%c0 being typed...\n Line break works...", nletters); //%cX changes to color number X
PA_WaitForVBL(); // You can set more WaitForVBL if you want to slow down the text output...
}
PA_OutputSimpleText(0, 10, 10, "Finished !"); // Finished...
// Infinite loop to keep the program running
while (1){
PA_WaitForVBL();
}
return 0;
} // End of main()
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