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📄 staticactor.cpp

📁 3D赛车游戏源代码-用Visual Studio 2005
💻 CPP
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#include "StdAfx.h"
#include "StaticActor.h"
#include "../model/Model.h"
#include "../model/TriMesh.h"
#include "../opengl/OGLutil.h"
#include "../res/ModelLoadManager.h"


CStaticActor::CStaticActor()
{
	m_pModel = NULL;
}

CStaticActor::~CStaticActor()
{
}


void CStaticActor::RenderObject()
{
	assert(m_pModel != NULL);
	g_Renderer.PushModelViewMatrix();
	g_Renderer.MulMatrix(m_mxTransformObjToWorld.m);
	m_pModel->Render();
	g_Renderer.PopModelViewMatrix();
	//g_Renderer.RenderBox(m_boxWorldBox.min, m_boxWorldBox.max);
}

void CStaticActor::BuildObjectBox()
{
	if (m_pModel != NULL)
	{
		m_boxObjectBox.Empty();
		int iTriMeshCount = m_pModel->GetPartCount();

		for (int i=0; i<iTriMeshCount; ++i)
		{
			TriMesh* mesh = m_pModel->GetPartMesh(i);
			m_boxObjectBox.Add(mesh->GetBoundingBox());
		}
	}
}

void CStaticActor::LoadModel(const char *filename)
{
	m_pModel = g_ModelLoadManager.LoadModel(filename);
	BuildObjectBox();
}

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