📄 staticactor.cpp
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#include "StdAfx.h"
#include "StaticActor.h"
#include "../model/Model.h"
#include "../model/TriMesh.h"
#include "../opengl/OGLutil.h"
#include "../res/ModelLoadManager.h"
CStaticActor::CStaticActor()
{
m_pModel = NULL;
}
CStaticActor::~CStaticActor()
{
}
void CStaticActor::RenderObject()
{
assert(m_pModel != NULL);
g_Renderer.PushModelViewMatrix();
g_Renderer.MulMatrix(m_mxTransformObjToWorld.m);
m_pModel->Render();
g_Renderer.PopModelViewMatrix();
//g_Renderer.RenderBox(m_boxWorldBox.min, m_boxWorldBox.max);
}
void CStaticActor::BuildObjectBox()
{
if (m_pModel != NULL)
{
m_boxObjectBox.Empty();
int iTriMeshCount = m_pModel->GetPartCount();
for (int i=0; i<iTriMeshCount; ++i)
{
TriMesh* mesh = m_pModel->GetPartMesh(i);
m_boxObjectBox.Add(mesh->GetBoundingBox());
}
}
}
void CStaticActor::LoadModel(const char *filename)
{
m_pModel = g_ModelLoadManager.LoadModel(filename);
BuildObjectBox();
}
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