📄 sceneobject.cpp
字号:
#include "StdAfx.h"
#include "SceneObject.h"
#include "SceneManager.h"
//-------------------------------------------------------------------------------
// 构造函数
//-------------------------------------------------------------------------------
CSceneObject::CSceneObject()
{
m_nTypeMask = OBJECTTYPE_DEFAULT_OBJECT;
m_mxTransformObjToWorld.Identity();
m_mxTransformWorldToObj.Identity();
m_boxObjectBox.Empty();
m_boxWorldBox.Empty();
m_sphWorldSphere.Empty();
m_pSceneManager = NULL;
}
//-------------------------------------------------------------------------------
// 析构函数
//-------------------------------------------------------------------------------
CSceneObject::~CSceneObject()
{
if (m_pSceneManager != NULL)
{
RemoveFromScene();
}
}
//-------------------------------------------------------------------------------
// 将该对象添加到场景中
//-------------------------------------------------------------------------------
void CSceneObject::AddToScene()
{
g_SceneManager.AddObjectToScene(this);
m_pSceneManager = &g_SceneManager;
}
//-------------------------------------------------------------------------------
// 把该对象从场景中删除
//-------------------------------------------------------------------------------
void CSceneObject::RemoveFromScene()
{
g_SceneManager.RemoveObjectFromScene(this);
m_pSceneManager = NULL;
}
//-------------------------------------------------------------------------------
// 渲染这个对象
//-------------------------------------------------------------------------------
void CSceneObject::RenderObject()
{
}
//-------------------------------------------------------------------------------
// 设置转换矩阵,将导致世界坐标包围盒子、球、还有场景位置等一系列变换
//-------------------------------------------------------------------------------
void CSceneObject::SetTransform(const CMatrix44F &mat)
{
m_mxTransformObjToWorld = mat;
m_mxTransformWorldToObj = mat;
m_mxTransformWorldToObj.AffineInverse();
ResetWorldBox();
}
//-------------------------------------------------------------------------------
// 重置世界坐标的边界框
//-------------------------------------------------------------------------------
void CSceneObject::ResetWorldBox()
{
m_boxWorldBox.SetToTransformedBox(m_boxObjectBox, m_mxTransformObjToWorld);
m_sphWorldSphere.center = m_boxWorldBox.Center();
m_sphWorldSphere.radius = Distance(m_boxWorldBox.max, m_sphWorldSphere.center);
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -