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📄 matrix.vcproj

📁 3D赛车游戏源代码-用Visual Studio 2005
💻 VCPROJ
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<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="Matrix"
	ProjectGUID="{57CBF8C8-8701-4230-B6CC-A0BA2D10494A}"
	Keyword="Win32Proj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="opengl/;math/;scene/;./"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="5"
				UsePrecompiledHeader="1"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				OutputFile="$(OutDir)/Matrix.exe"
				LinkIncremental="2"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/Matrix.pdb"
				SubSystem="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
				RuntimeLibrary="4"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				OutputFile="$(OutDir)/Matrix.exe"
				LinkIncremental="1"
				GenerateDebugInformation="TRUE"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Res"
			Filter="">
			<File
				RelativePath=".\res\3ds.cpp">
			</File>
			<File
				RelativePath=".\res\3ds.h">
			</File>
			<File
				RelativePath=".\res\ModelLoadManager.cpp">
			</File>
			<File
				RelativePath=".\res\ModelLoadManager.h">
			</File>
			<File
				RelativePath=".\res\Texture.cpp">
			</File>
			<File
				RelativePath=".\res\Texture.h">
			</File>
		</Filter>
		<Filter
			Name="Math"
			Filter="">
			<File
				RelativePath=".\math\AABB3.cpp">
			</File>
			<File
				RelativePath=".\math\AABB3.h">
			</File>
			<File
				RelativePath=".\math\MathUtil.cpp">
			</File>
			<File
				RelativePath=".\math\MathUtil.h">
			</File>
			<File
				RelativePath=".\math\Matrix.cpp">
			</File>
			<File
				RelativePath=".\math\Matrix.h">
			</File>
			<File
				RelativePath=".\math\Plane.cpp">
			</File>
			<File
				RelativePath=".\math\Plane.h">
			</File>
			<File
				RelativePath=".\math\Sphere.cpp">
			</File>
			<File
				RelativePath=".\math\Sphere.h">
			</File>
			<File
				RelativePath=".\math\Vector3.h">
			</File>
		</Filter>
		<Filter
			Name="OpenGL"
			Filter="">
			<File
				RelativePath=".\opengl\OGLutil.cpp">
			</File>
			<File
				RelativePath=".\opengl\OGLutil.h">
			</File>
		</Filter>
		<Filter
			Name="Scene"
			Filter="">
			<File
				RelativePath=".\scene\Frustum.cpp">
			</File>
			<File
				RelativePath=".\scene\Frustum.h">
			</File>
			<File
				RelativePath=".\scene\QuadTree.cpp">
			</File>
			<File
				RelativePath=".\scene\QuadTree.h">
			</File>
			<File
				RelativePath=".\scene\SceneManager.cpp">
			</File>
			<File
				RelativePath=".\scene\SceneManager.h">
			</File>
			<File
				RelativePath=".\scene\SceneObject.cpp">
			</File>
			<File
				RelativePath=".\scene\SceneObject.h">
			</File>
			<File
				RelativePath=".\scene\SkyBox.cpp">
			</File>
			<File
				RelativePath=".\scene\SkyBox.h">
			</File>
		</Filter>
		<Filter
			Name="Input"
			Filter="">
			<File
				RelativePath=".\input\Input.cpp">
			</File>
			<File
				RelativePath=".\input\Input.h">
			</File>
		</Filter>
		<Filter
			Name="Common"
			Filter="">
			<File
				RelativePath=".\common\IniFile.cpp">
			</File>
			<File
				RelativePath=".\common\IniFile.h">
			</File>
			<File
				RelativePath=".\common\Timer.cpp">
			</File>
			<File
				RelativePath=".\common\Timer.h">
			</File>
		</Filter>
		<Filter
			Name="Model"
			Filter="">
			<File
				RelativePath=".\model\Model.cpp">
			</File>
			<File
				RelativePath=".\model\Model.h">
			</File>
			<File
				RelativePath=".\model\TriMesh.cpp">
			</File>
			<File
				RelativePath=".\model\TriMesh.h">
			</File>
		</Filter>
		<Filter
			Name="GamePlay"
			Filter="">
			<File
				RelativePath=".\gameplay\AiCar.cpp">
			</File>
			<File
				RelativePath=".\gameplay\AiCar.h">
			</File>
			<File
				RelativePath=".\gameplay\Camera.cpp">
			</File>
			<File
				RelativePath=".\gameplay\Camera.h">
			</File>
			<File
				RelativePath=".\gameplay\CarObject.cpp">
			</File>
			<File
				RelativePath=".\gameplay\CarObject.h">
			</File>
			<File
				RelativePath=".\gameplay\Map.cpp">
			</File>
			<File
				RelativePath=".\gameplay\Map.h">
			</File>
			<File
				RelativePath=".\gameplay\ObjectDataTypes.h">
			</File>
			<File
				RelativePath=".\gameplay\PlayerCar.cpp">
			</File>
			<File
				RelativePath=".\gameplay\PlayerCar.h">
			</File>
			<File
				RelativePath=".\gameplay\StaticActor.cpp">
			</File>
			<File
				RelativePath=".\gameplay\StaticActor.h">
			</File>
		</Filter>
		<Filter
			Name="Main"
			Filter="">
			<File
				RelativePath=".\main\Game.cpp">
			</File>
			<File
				RelativePath=".\main\Game.h">
			</File>
		</Filter>
		<File
			RelativePath=".\StdAfx.cpp">
		</File>
		<File
			RelativePath=".\StdAfx.h">
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

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