📄 matrix.vcproj
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<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="Matrix"
ProjectGUID="{57CBF8C8-8701-4230-B6CC-A0BA2D10494A}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="opengl/;math/;scene/;./"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="1"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/Matrix.exe"
LinkIncremental="2"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/Matrix.pdb"
SubSystem="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="4"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/Matrix.exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Res"
Filter="">
<File
RelativePath=".\res\3ds.cpp">
</File>
<File
RelativePath=".\res\3ds.h">
</File>
<File
RelativePath=".\res\ModelLoadManager.cpp">
</File>
<File
RelativePath=".\res\ModelLoadManager.h">
</File>
<File
RelativePath=".\res\Texture.cpp">
</File>
<File
RelativePath=".\res\Texture.h">
</File>
</Filter>
<Filter
Name="Math"
Filter="">
<File
RelativePath=".\math\AABB3.cpp">
</File>
<File
RelativePath=".\math\AABB3.h">
</File>
<File
RelativePath=".\math\MathUtil.cpp">
</File>
<File
RelativePath=".\math\MathUtil.h">
</File>
<File
RelativePath=".\math\Matrix.cpp">
</File>
<File
RelativePath=".\math\Matrix.h">
</File>
<File
RelativePath=".\math\Plane.cpp">
</File>
<File
RelativePath=".\math\Plane.h">
</File>
<File
RelativePath=".\math\Sphere.cpp">
</File>
<File
RelativePath=".\math\Sphere.h">
</File>
<File
RelativePath=".\math\Vector3.h">
</File>
</Filter>
<Filter
Name="OpenGL"
Filter="">
<File
RelativePath=".\opengl\OGLutil.cpp">
</File>
<File
RelativePath=".\opengl\OGLutil.h">
</File>
</Filter>
<Filter
Name="Scene"
Filter="">
<File
RelativePath=".\scene\Frustum.cpp">
</File>
<File
RelativePath=".\scene\Frustum.h">
</File>
<File
RelativePath=".\scene\QuadTree.cpp">
</File>
<File
RelativePath=".\scene\QuadTree.h">
</File>
<File
RelativePath=".\scene\SceneManager.cpp">
</File>
<File
RelativePath=".\scene\SceneManager.h">
</File>
<File
RelativePath=".\scene\SceneObject.cpp">
</File>
<File
RelativePath=".\scene\SceneObject.h">
</File>
<File
RelativePath=".\scene\SkyBox.cpp">
</File>
<File
RelativePath=".\scene\SkyBox.h">
</File>
</Filter>
<Filter
Name="Input"
Filter="">
<File
RelativePath=".\input\Input.cpp">
</File>
<File
RelativePath=".\input\Input.h">
</File>
</Filter>
<Filter
Name="Common"
Filter="">
<File
RelativePath=".\common\IniFile.cpp">
</File>
<File
RelativePath=".\common\IniFile.h">
</File>
<File
RelativePath=".\common\Timer.cpp">
</File>
<File
RelativePath=".\common\Timer.h">
</File>
</Filter>
<Filter
Name="Model"
Filter="">
<File
RelativePath=".\model\Model.cpp">
</File>
<File
RelativePath=".\model\Model.h">
</File>
<File
RelativePath=".\model\TriMesh.cpp">
</File>
<File
RelativePath=".\model\TriMesh.h">
</File>
</Filter>
<Filter
Name="GamePlay"
Filter="">
<File
RelativePath=".\gameplay\AiCar.cpp">
</File>
<File
RelativePath=".\gameplay\AiCar.h">
</File>
<File
RelativePath=".\gameplay\Camera.cpp">
</File>
<File
RelativePath=".\gameplay\Camera.h">
</File>
<File
RelativePath=".\gameplay\CarObject.cpp">
</File>
<File
RelativePath=".\gameplay\CarObject.h">
</File>
<File
RelativePath=".\gameplay\Map.cpp">
</File>
<File
RelativePath=".\gameplay\Map.h">
</File>
<File
RelativePath=".\gameplay\ObjectDataTypes.h">
</File>
<File
RelativePath=".\gameplay\PlayerCar.cpp">
</File>
<File
RelativePath=".\gameplay\PlayerCar.h">
</File>
<File
RelativePath=".\gameplay\StaticActor.cpp">
</File>
<File
RelativePath=".\gameplay\StaticActor.h">
</File>
</Filter>
<Filter
Name="Main"
Filter="">
<File
RelativePath=".\main\Game.cpp">
</File>
<File
RelativePath=".\main\Game.h">
</File>
</Filter>
<File
RelativePath=".\StdAfx.cpp">
</File>
<File
RelativePath=".\StdAfx.h">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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