📄 05.02.01_example_5-2.sv
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/********************************************************************** * FSM using always_comb -- automatically evaluates at time 0 * * Author: Stuart Sutherland * * (c) Copyright 2003, Sutherland HDL, Inc. *** ALL RIGHTS RESERVED *** * www.sutherland-hdl.com * * Used with permission in the book, "SystemVerilog for Design" * By Stuart Sutherland, Simon Davidmann, and Peter Flake. * Book copyright: 2003, Kluwer Academic Publishers, Norwell, MA, USA * www.wkap.il, ISBN: 0-4020-7530-8 * * Revision History: * 1.00 15 Dec 2003 -- original code, as included in book * 1.01 10 Jul 2004 -- cleaned up comments, added expected results * to output messages * * Caveat: Expected results displayed for this code example are based * on an interpretation of the SystemVerilog 3.1 standard by the code * author or authors. At the time of writing, official SystemVerilog * validation suites were not available to validate the example. * * RIGHT TO USE: This code example, or any portion thereof, may be * used and distributed without restriction, provided that this entire * comment block is included with the example. * * DISCLAIMER: THIS CODE EXAMPLE IS PROVIDED "AS IS" WITHOUT WARRANTY * OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED * TO WARRANTIES OF MERCHANTABILITY, FITNESS OR CORRECTNESS. IN NO * EVENT SHALL THE AUTHOR OR AUTHORS BE LIABLE FOR ANY DAMAGES, * INCLUDING INCIDENTAL OR CONSEQUENTIAL DAMAGES, ARISING OUT OF THE * USE OF THIS CODE. *********************************************************************/typedef enum {FETCH, WRITE, ADD, SUB, MULT, DIV, SHIFT, NOP} instr_t;module controller (output logic read, write, input instr_t instruction, input wire clock, resetN); enum {WAITE, LOAD, STORE} State, NextState; always @(posedge clock, negedge resetN) if (!resetN) State <= WAITE; else State <= NextState; always_comb // infers @(State); automatically executes at time 0 case (State) WAITE: NextState = LOAD; LOAD: NextState = STORE; STORE: NextState = WAITE; endcase always_comb begin read = 0; write = 0; if (State == LOAD && instruction == FETCH) read = 1; else if (State == STORE && instruction == WRITE) write = 1; endendmodulemodule test; logic clock, resetN = 1; instr_t instruction; always #5 clock = ~clock; controller dut /* ( .* ); */ (.read(read), .write(write), .instruction(instruction), .clock(clock), .resetN(resetN) ); initial begin clock = 0; instruction = FETCH; resetN <= 0; #8 resetN = 1; repeat (3) @(negedge clock) ; // run 3 clock cycles $display("\n instruction=%h read=%b write=%b (expect 00000000, 0, 0)\n", instruction, read, write); instruction = WRITE; repeat (3) @(negedge clock) ; // run 3 clock cycles $display("\n instruction=%h read=%b write=%b (expect 00000001, 0, 1)\n", instruction, read, write); $finish; endendmodule
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