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📄 05.02.01_example_5-2.sv

📁 system verilog design book examples
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/********************************************************************** * FSM using always_comb -- automatically evaluates at time 0 * * Author: Stuart Sutherland * * (c) Copyright 2003, Sutherland HDL, Inc. *** ALL RIGHTS RESERVED *** * www.sutherland-hdl.com * * Used with permission in the book, "SystemVerilog for Design" *  By Stuart Sutherland, Simon Davidmann, and Peter Flake. *  Book copyright: 2003, Kluwer Academic Publishers, Norwell, MA, USA *  www.wkap.il, ISBN: 0-4020-7530-8 * * Revision History: *   1.00 15 Dec 2003 -- original code, as included in book *   1.01 10 Jul 2004 -- cleaned up comments, added expected results *                       to output messages * * Caveat: Expected results displayed for this code example are based * on an interpretation of the SystemVerilog 3.1 standard by the code * author or authors.  At the time of writing, official SystemVerilog * validation suites were not available to validate the example. * * RIGHT TO USE: This code example, or any portion thereof, may be * used and distributed without restriction, provided that this entire * comment block is included with the example. * * DISCLAIMER: THIS CODE EXAMPLE IS PROVIDED "AS IS" WITHOUT WARRANTY * OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED * TO WARRANTIES OF MERCHANTABILITY, FITNESS OR CORRECTNESS. IN NO * EVENT SHALL THE AUTHOR OR AUTHORS BE LIABLE FOR ANY DAMAGES, * INCLUDING INCIDENTAL OR CONSEQUENTIAL DAMAGES, ARISING OUT OF THE * USE OF THIS CODE. *********************************************************************/typedef enum {FETCH, WRITE, ADD, SUB, MULT, DIV, SHIFT, NOP} instr_t;module controller (output logic   read, write,                   input  instr_t instruction,                   input  wire    clock, resetN);  enum {WAITE, LOAD, STORE} State, NextState;  always @(posedge clock, negedge resetN)    if (!resetN) State <= WAITE;    else State <= NextState;  always_comb  // infers @(State); automatically executes at time 0    case (State)      WAITE:  NextState = LOAD;      LOAD:   NextState = STORE;      STORE:  NextState = WAITE;    endcase  always_comb    begin      read = 0; write = 0;      if (State == LOAD && instruction == FETCH)        read = 1;      else if (State == STORE && instruction == WRITE)        write = 1;    endendmodulemodule test;  logic  clock, resetN = 1;  instr_t instruction;  always #5 clock = ~clock;  controller dut /* ( .* ); */                 (.read(read), .write(write),                  .instruction(instruction),                  .clock(clock), .resetN(resetN) );  initial begin    clock = 0;    instruction = FETCH;    resetN <= 0;    #8 resetN = 1;    repeat (3) @(negedge clock) ;  // run 3 clock cycles    $display("\n instruction=%h  read=%b  write=%b (expect 00000000, 0, 0)\n",             instruction, read, write);    instruction = WRITE;    repeat (3) @(negedge clock) ;  // run 3 clock cycles    $display("\n instruction=%h  read=%b  write=%b (expect 00000001, 0, 1)\n",             instruction, read, write);    $finish;  endendmodule

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