📄 dialog2.cpp
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// dialog2.cpp : implementation file
//
#include "stdafx.h"
#include "character_motion.h"
#include "dialog2.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// dialog2 dialog
int dialog2::x1=0;
int dialog2::x2=0;
int dialog2::y1=0;
int dialog2::y2=0;
dialog2::dialog2(CWnd* pParent /*=NULL*/)
: CDialog(dialog2::IDD, pParent)
{
//{{AFX_DATA_INIT(dialog2)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void dialog2::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(dialog2)
DDX_Text(pDX, IDC_EDIT1, x1);
DDX_Text(pDX, IDC_EDIT2, x2);
DDX_Text(pDX, IDC_EDIT3, y1);
DDX_Text(pDX, IDC_EDIT4, y2);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(dialog2, CDialog)
//{{AFX_MSG_MAP(dialog2)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// dialog2 message handlers
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