📄 character_motionview.h
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// character_motionView.h : interface of the CCharacter_motionView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_CHARACTER_MOTIONVIEW_H__9E10DECA_9228_4657_ACCB_C3D4692C09CF__INCLUDED_)
#define AFX_CHARACTER_MOTIONVIEW_H__9E10DECA_9228_4657_ACCB_C3D4692C09CF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CCharacter_motionView : public CView
{
protected: // create from serialization only
CCharacter_motionView();
DECLARE_DYNCREATE(CCharacter_motionView)
// Attributes
public:
CCharacter_motionDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCharacter_motionView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CCharacter_motionView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CCharacter_motionView)
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnCancelMode();
afx_msg void OnStart();
afx_msg void OnStop();
afx_msg void OnPause();
afx_msg void OnSpeed();
afx_msg void OnRange();
afx_msg void OnSetfont();
afx_msg void OnSetstring();
afx_msg void OnSetColor();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
UINT m_timer;
COLORREF color;
int x,y;
LOGFONT lf;
CString name;
int xx1,xx2;
int yy1,yy2;
int s;
long w,h;
};
#ifndef _DEBUG // debug version in character_motionView.cpp
inline CCharacter_motionDoc* CCharacter_motionView::GetDocument()
{ return (CCharacter_motionDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CHARACTER_MOTIONVIEW_H__9E10DECA_9228_4657_ACCB_C3D4692C09CF__INCLUDED_)
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