📄 serversock.cpp
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// ServerSock.cpp : implementation file
//
#include "stdafx.h"
#include "Server.h"
#include "ServerSock.h"
#include "ServerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CServerSock
CServerSock::CServerSock()
{
}
CServerSock::~CServerSock()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CServerSock, CAsyncSocket)
//{{AFX_MSG_MAP(CServerSock)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CServerSock member functions
void CServerSock::OnAccept(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
CNewSocket* pSocket=new CNewSocket();
if (Accept(*pSocket)) {
pSocket->AsyncSelect(FD_READ);
m_pSocket=pSocket;
}
else
delete pSocket;
CAsyncSocket::OnAccept(nErrorCode);
}
/////////////////////////////////////////////////////////////////////////////
// CServerDataSock
CServerDataSock::CServerDataSock()
{
}
CServerDataSock::~CServerDataSock()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CServerDataSock, CAsyncSocket)
//{{AFX_MSG_MAP(CServerDataSock)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CServerDataSock member functions
void CServerDataSock::OnAccept(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
CServerApp* pApp=(CServerApp*)AfxGetApp();
CServerDlg* pDlg=(CServerDlg*)pApp->m_pMainWnd;
CNewDataSocket* pDataSocket=new CNewDataSocket();
if (Accept(*pDataSocket)) {
pDataSocket->AsyncSelect(FD_READ);
m_pDataSocket=pDataSocket;
pDlg->m_bArray=TRUE;
}
else
delete pDataSocket;
CAsyncSocket::OnAccept(nErrorCode);
}
/////////////////////////////////////////////////////////////////////////////
// CServerBackDataSock
CServerBackDataSock::CServerBackDataSock()
{
}
CServerBackDataSock::~CServerBackDataSock()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CServerBackDataSock, CAsyncSocket)
//{{AFX_MSG_MAP(CServerBackDataSock)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CServerBackDataSock member functions
void CServerBackDataSock::OnAccept(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
CNewBackDataSocket *pBackDataSocket=new CNewBackDataSocket();
if (Accept(*pBackDataSocket)) {
m_backDataSocket=pBackDataSocket;
}
else
delete pBackDataSocket;
CAsyncSocket::OnAccept(nErrorCode);
}
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