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📄 lexlua.cxx

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// Scintilla source code edit control/** @file LexLua.cxx ** Lexer for Lua language. ** ** Written by Paul Winwood. ** Folder by Alexey Yutkin. ** Modified by Marcos E. Wurzius & Philippe Lhoste **/#include <stdlib.h>#include <string.h>#include <ctype.h>#include <stdarg.h>#include <stdio.h>#include "Platform.h"#include "PropSet.h"#include "Accessor.h"#include "StyleContext.h"#include "KeyWords.h"#include "Scintilla.h"#include "SciLexer.h"// Extended to accept accented charactersstatic inline bool IsAWordChar(int ch) {	return ch >= 0x80 ||	       (isalnum(ch) || ch == '.' || ch == '_');}static inline bool IsAWordStart(int ch) {	return ch >= 0x80 ||	       (isalpha(ch) || ch == '_');}static inline bool IsANumberChar(int ch) {	// Not exactly following number definition (several dots are seen as OK, etc.)	// but probably enough in most cases.	return (ch < 0x80) &&	        (isdigit(ch) || toupper(ch) == 'E' ||	        ch == '.' || ch == '-' || ch == '+' ||	        (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F'));}static inline bool IsLuaOperator(int ch) {	if (ch >= 0x80 || isalnum(ch)) {		return false;	}	// '.' left out as it is used to make up numbers	if (ch == '*' || ch == '/' || ch == '-' || ch == '+' ||		ch == '(' || ch == ')' || ch == '=' ||		ch == '{' || ch == '}' || ch == '~' ||		ch == '[' || ch == ']' || ch == ';' ||		ch == '<' || ch == '>' || ch == ',' ||		ch == '.' || ch == '^' || ch == '%' || ch == ':' ||		ch == '#') {		return true;	}	return false;}// Test for [=[ ... ]=] delimiters, returns 0 if it's only a [ or ],// return 1 for [[ or ]], returns >=2 for [=[ or ]=] and so on.// The maximum number of '=' characters allowed is 254.static int LongDelimCheck(StyleContext &sc) {	int sep = 1;	while (sc.GetRelative(sep) == '=' && sep < 0xFF)		sep++;	if (sc.GetRelative(sep) == sc.ch)		return sep;	return 0;}static void ColouriseLuaDoc(	unsigned int startPos,	int length,	int initStyle,	WordList *keywordlists[],	Accessor &styler) {	WordList &keywords = *keywordlists[0];	WordList &keywords2 = *keywordlists[1];	WordList &keywords3 = *keywordlists[2];	WordList &keywords4 = *keywordlists[3];	WordList &keywords5 = *keywordlists[4];	WordList &keywords6 = *keywordlists[5];	WordList &keywords7 = *keywordlists[6];	WordList &keywords8 = *keywordlists[7];	int currentLine = styler.GetLine(startPos);	// Initialize long string [[ ... ]] or block comment --[[ ... ]] nesting level,	// if we are inside such a string. Block comment was introduced in Lua 5.0,	// blocks with separators [=[ ... ]=] in Lua 5.1.	int nestLevel = 0;	int sepCount = 0;	if (initStyle == SCE_LUA_LITERALSTRING || initStyle == SCE_LUA_COMMENT) {		int lineState = styler.GetLineState(currentLine - 1);		nestLevel = lineState >> 8;		sepCount = lineState & 0xFF;	}	// Do not leak onto next line	if (initStyle == SCE_LUA_STRINGEOL || initStyle == SCE_LUA_COMMENTLINE || initStyle == SCE_LUA_PREPROCESSOR) {		initStyle = SCE_LUA_DEFAULT;	}	StyleContext sc(startPos, length, initStyle, styler);	if (startPos == 0 && sc.ch == '#') {		// shbang line: # is a comment only if first char of the script		sc.SetState(SCE_LUA_COMMENTLINE);	}	for (; sc.More(); sc.Forward()) {		if (sc.atLineEnd) {			// Update the line state, so it can be seen by next line			currentLine = styler.GetLine(sc.currentPos);			switch (sc.state) {			case SCE_LUA_LITERALSTRING:			case SCE_LUA_COMMENT:				// Inside a literal string or block comment, we set the line state				styler.SetLineState(currentLine, (nestLevel << 8) | sepCount);				break;			default:				// Reset the line state				styler.SetLineState(currentLine, 0);				break;			}		}		if (sc.atLineStart && (sc.state == SCE_LUA_STRING)) {			// Prevent SCE_LUA_STRINGEOL from leaking back to previous line			sc.SetState(SCE_LUA_STRING);		}		// Handle string line continuation		if ((sc.state == SCE_LUA_STRING || sc.state == SCE_LUA_CHARACTER) &&		        sc.ch == '\\') {			if (sc.chNext == '\n' || sc.chNext == '\r') {				sc.Forward();				if (sc.ch == '\r' && sc.chNext == '\n') {					sc.Forward();				}				continue;			}		}		// Determine if the current state should terminate.		if (sc.state == SCE_LUA_OPERATOR) {			sc.SetState(SCE_LUA_DEFAULT);		} else if (sc.state == SCE_LUA_NUMBER) {			// We stop the number definition on non-numerical non-dot non-eE non-sign non-hexdigit char			if (!IsANumberChar(sc.ch)) {				sc.SetState(SCE_LUA_DEFAULT);			}		} else if (sc.state == SCE_LUA_IDENTIFIER) {			if (!IsAWordChar(sc.ch) || sc.Match('.', '.')) {				char s[100];				sc.GetCurrent(s, sizeof(s));				if (keywords.InList(s)) {					sc.ChangeState(SCE_LUA_WORD);				} else if (keywords2.InList(s)) {					sc.ChangeState(SCE_LUA_WORD2);				} else if (keywords3.InList(s)) {					sc.ChangeState(SCE_LUA_WORD3);				} else if (keywords4.InList(s)) {					sc.ChangeState(SCE_LUA_WORD4);				} else if (keywords5.InList(s)) {					sc.ChangeState(SCE_LUA_WORD5);				} else if (keywords6.InList(s)) {					sc.ChangeState(SCE_LUA_WORD6);				} else if (keywords6.InList(s)) {					sc.ChangeState(SCE_LUA_WORD6);				} else if (keywords7.InList(s)) {					sc.ChangeState(SCE_LUA_WORD7);				} else if (keywords8.InList(s)) {					sc.ChangeState(SCE_LUA_WORD8);				}				sc.SetState(SCE_LUA_DEFAULT);			}		} else if (sc.state == SCE_LUA_COMMENTLINE || sc.state == SCE_LUA_PREPROCESSOR) {			if (sc.atLineEnd) {				sc.ForwardSetState(SCE_LUA_DEFAULT);			}		} else if (sc.state == SCE_LUA_STRING) {			if (sc.ch == '\\') {				if (sc.chNext == '\"' || sc.chNext == '\'' || sc.chNext == '\\') {					sc.Forward();				}			} else if (sc.ch == '\"') {				sc.ForwardSetState(SCE_LUA_DEFAULT);			} else if (sc.atLineEnd) {				sc.ChangeState(SCE_LUA_STRINGEOL);				sc.ForwardSetState(SCE_LUA_DEFAULT);			}		} else if (sc.state == SCE_LUA_CHARACTER) {			if (sc.ch == '\\') {				if (sc.chNext == '\"' || sc.chNext == '\'' || sc.chNext == '\\') {					sc.Forward();				}			} else if (sc.ch == '\'') {				sc.ForwardSetState(SCE_LUA_DEFAULT);			} else if (sc.atLineEnd) {				sc.ChangeState(SCE_LUA_STRINGEOL);				sc.ForwardSetState(SCE_LUA_DEFAULT);			}		} else if (sc.state == SCE_LUA_LITERALSTRING || sc.state == SCE_LUA_COMMENT) {			if (sc.ch == '[') {				int sep = LongDelimCheck(sc);				if (sep == 1 && sepCount == 1) {    // [[-only allowed to nest					nestLevel++;					sc.Forward();				}			} else if (sc.ch == ']') {				int sep = LongDelimCheck(sc);				if (sep == 1 && sepCount == 1) {    // un-nest with ]]-only					nestLevel--;					sc.Forward();					if (nestLevel == 0) {						sc.ForwardSetState(SCE_LUA_DEFAULT);					}				} else if (sep > 1 && sep == sepCount) {   // ]=]-style delim					sc.Forward(sep);					sc.ForwardSetState(SCE_LUA_DEFAULT);				}			}		}		// Determine if a new state should be entered.		if (sc.state == SCE_LUA_DEFAULT) {			if (IsADigit(sc.ch) || (sc.ch == '.' && IsADigit(sc.chNext))) {				sc.SetState(SCE_LUA_NUMBER);				if (sc.ch == '0' && toupper(sc.chNext) == 'X') {					sc.Forward(1);				}			} else if (IsAWordStart(sc.ch)) {				sc.SetState(SCE_LUA_IDENTIFIER);			} else if (sc.ch == '\"') {				sc.SetState(SCE_LUA_STRING);			} else if (sc.ch == '\'') {				sc.SetState(SCE_LUA_CHARACTER);			} else if (sc.ch == '[') {				sepCount = LongDelimCheck(sc);				if (sepCount == 0) {					sc.SetState(SCE_LUA_OPERATOR);				} else {					nestLevel = 1;					sc.SetState(SCE_LUA_LITERALSTRING);					sc.Forward(sepCount);				}			} else if (sc.Match('-', '-')) {				sc.SetState(SCE_LUA_COMMENTLINE);				if (sc.Match("--[")) {					sc.Forward(2);					sepCount = LongDelimCheck(sc);					if (sepCount > 0) {						nestLevel = 1;						sc.ChangeState(SCE_LUA_COMMENT);						sc.Forward(sepCount);					}				} else {					sc.Forward();				}			} else if (sc.atLineStart && sc.Match('$')) {				sc.SetState(SCE_LUA_PREPROCESSOR);	// Obsolete since Lua 4.0, but still in old code			} else if (IsLuaOperator(static_cast<char>(sc.ch))) {				sc.SetState(SCE_LUA_OPERATOR);			}		}	}	sc.Complete();}static void FoldLuaDoc(unsigned int startPos, int length, int /* initStyle */, WordList *[],                       Accessor &styler) {	unsigned int lengthDoc = startPos + length;	int visibleChars = 0;	int lineCurrent = styler.GetLine(startPos);	int levelPrev = styler.LevelAt(lineCurrent) & SC_FOLDLEVELNUMBERMASK;	int levelCurrent = levelPrev;	char chNext = styler[startPos];	bool foldCompact = styler.GetPropertyInt("fold.compact", 1) != 0;	int styleNext = styler.StyleAt(startPos);	char s[10];	for (unsigned int i = startPos; i < lengthDoc; i++) {		char ch = chNext;		chNext = styler.SafeGetCharAt(i + 1);		int style = styleNext;		styleNext = styler.StyleAt(i + 1);		bool atEOL = (ch == '\r' && chNext != '\n') || (ch == '\n');		if (style == SCE_LUA_WORD) {			if (ch == 'i' || ch == 'd' || ch == 'f' || ch == 'e' || ch == 'r' || ch == 'u') {				for (unsigned int j = 0; j < 8; j++) {					if (!iswordchar(styler[i + j])) {						break;					}					s[j] = styler[i + j];					s[j + 1] = '\0';				}				if ((strcmp(s, "if") == 0) || (strcmp(s, "do") == 0) || (strcmp(s, "function") == 0) || (strcmp(s, "repeat") == 0)) {					levelCurrent++;				}				if ((strcmp(s, "end") == 0) || (strcmp(s, "elseif") == 0) || (strcmp(s, "until") == 0)) {					levelCurrent--;				}			}		} else if (style == SCE_LUA_OPERATOR) {			if (ch == '{' || ch == '(') {				levelCurrent++;			} else if (ch == '}' || ch == ')') {				levelCurrent--;			}		} else if (style == SCE_LUA_LITERALSTRING || style == SCE_LUA_COMMENT) {			if (ch == '[') {				levelCurrent++;			} else if (ch == ']') {				levelCurrent--;			}		}		if (atEOL) {			int lev = levelPrev;			if (visibleChars == 0 && foldCompact) {				lev |= SC_FOLDLEVELWHITEFLAG;			}			if ((levelCurrent > levelPrev) && (visibleChars > 0)) {				lev |= SC_FOLDLEVELHEADERFLAG;			}			if (lev != styler.LevelAt(lineCurrent)) {				styler.SetLevel(lineCurrent, lev);			}			lineCurrent++;			levelPrev = levelCurrent;			visibleChars = 0;		}		if (!isspacechar(ch)) {			visibleChars++;		}	}	// Fill in the real level of the next line, keeping the current flags as they will be filled in later	int flagsNext = styler.LevelAt(lineCurrent) & ~SC_FOLDLEVELNUMBERMASK;	styler.SetLevel(lineCurrent, levelPrev | flagsNext);}static const char * const luaWordListDesc[] = {	"Keywords",	"Basic functions",	"String, (table) & math functions",	"(coroutines), I/O & system facilities",	"user1",	"user2",	"user3",	"user4",	0};LexerModule lmLua(SCLEX_LUA, ColouriseLuaDoc, "lua", FoldLuaDoc, luaWordListDesc);

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