📄 soccerbottorsocomp.rsg
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; -*- mode: lisp; -*-(RSG 0 1)( (templ $upperLenX $upperLenY $upperLenZ $upperMass $lowerLenX $lowerLenY $lowerLenZ $lowerMass $headRadius $headMass) (def $LowerTorsoPosX 0) (def $LowerTorsoPosY 0) (def $LowerTorsoPosZ (eval -0.5 * $upperLenZ)) (def $HeadPosX 0) (def $HeadPosY 0.05) (def $HeadPosZ (eval (eval (eval 0.5 * $upperLenZ) + 0.1) + (eval $headRadius / 2.0))) (nd Body (setName boxBody) ; Upper torso mass (setBox $upperMass $upperLenX $upperLenY $upperLenZ) ; Lower torso mass (addBox $lowerMass $lowerLenX $lowerLenY $lowerLenZ $LowerTorsoPosX $LowerTorsoPosY $LowerTorsoPosZ 45 0 0 ) ; Head mass (addSphere $headMass $headRadius $HeadPosX $HeadPosY $HeadPosZ 0 0 0 ) (nd DragController (setAngularDrag 0.01) (setLinearDrag 0.01) ) ) ; Upper torso collider (nd TransformCollider (nd BoxCollider (setBoxLengths $upperLenX $upperLenY $upperLenZ) (nd ContactJointHandler (setContactBounceMode false) (setContactSlipMode true) (setContactSlip 0.1 0.1) (setContactSoftERPMode true) (setContactSoftERP 0.2) (setContactSoftCFM true) (setContactSoftCFM 0.01) ) ) ) ; Lower torso collider (nd TransformCollider (nd BoxCollider (setBoxLengths $lowerLenX $lowerLenY $lowerLenZ) (setLocalPosition $LowerTorsoPosX $LowerTorsoPosY $LowerTorsoPosZ) (setRotation 45 0 0) ) (nd ContactJointHandler (setContactBounceMode false) (setContactSlipMode true) (setContactSlip 0.1 0.1) (setContactSoftERPMode true) (setContactSoftERP 0.2) (setContactSoftCFM true) (setContactSoftCFM 0.01) ) ) ; Head collider (nd TransformCollider (nd SphereCollider (setRadius $headRadius) (setLocalPosition $HeadPosX $HeadPosY $HeadPosZ) ) (nd ContactJointHandler (setContactBounceMode false) (setContactSlipMode true) (setContactSlip 0.1 0.1) (setContactSoftERPMode true) (setContactSoftERP 0.2) (setContactSoftCFM true) (setContactSoftCFM 0.01) ) ) ; Upper torso visual (nd Transform (setName chest) (setLocalPos 0 0 0) (nd SingleMatNode (load 'models/soccerbottorso.obj') (setScale (eval 0.5 * $upperLenX) (eval 0.5 * $upperLenY) (eval 0.5 * $upperLenZ)) ;(setScale 1.0 1.0 1.0) ) ) ; Lower torso visual (nd Transform ;basics (setName belly) (setLocalPos $LowerTorsoPosX $LowerTorsoPosY $LowerTorsoPosZ) (setLocalRotation 45 0 0) (nd Box (setExtents $lowerLenX $lowerLenY $lowerLenZ) (setMaterial matGrey) ) ) ; Head visual (nd Transform ; basics (setName head) (setLocalPos $HeadPosX $HeadPosY $HeadPosZ ) (nd Sphere (setRadius $headRadius) (setMaterial matGrey) ) ))
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