📄 soccerbotrightlowerarmcomp.rsg
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; -*- mode: lisp; -*-(RSG 0 1)( (templ $armMat $handMat) ; hand1 (def $HandBox1Length 0.082) (def $HandBox1Width 0.272) (def $HandBox1Height 0.57) (def $HandBox1Mass 0.075) ; hand2 (def $HandBox2Length 0.242) (def $HandBox2Width 0.265) (def $HandBox2Height 0.164) ; hand3 (def $HandBox3Length 0.074) (def $HandBox3Width 0.272) (def $HandBox3Height 0.2) (def $HandBox3Mass 0.05) ; lower arms (def $LowerarmLength 0.445) (def $LowerarmWidth 0.316) (def $LowerarmHeight 0.6) (def $LowerarmMass 0.2) (def $Hand1PosX (eval $LowerarmWidth / 2.0)) (def $Hand1PosY 0 ) (def $Hand1PosZ (eval (eval (eval $LowerarmHeight / -2.0) - (eval $HandBox1Height / 2.0) ) - 0.04 ) ) (def $Hand2PosX (eval (eval $LowerarmLength / 2.0) - (eval $HandBox2Length / 2.0) - 0.1)) (def $Hand2PosY 0) (def $Hand2PosZ (eval -1 * (eval (eval $LowerarmHeight / 2.0) + (eval $HandBox2Height / 2.0)) )) (def $Hand3PosX (eval $LowerarmWidth / -2.0)) (def $Hand3PosY 0) (def $Hand3PosZ (eval (eval (eval $LowerarmHeight / - 2.0) - (eval $HandBox3Height / 2.0) ) - 0.04 ) ) (nd Body (setName boxBody) ; Lower arm mass (setBox $LowerarmMass $LowerarmLength $LowerarmWidth $LowerarmHeight) ; Hand box 1 mass (addBox $HandBox1Mass $HandBox1Length $HandBox1Width $HandBox1Height $Hand1PosX $Hand1PosY $Hand1PosZ 0 0 0 ) ; Hand box 3 mass (addBox $HandBox3Mass $HandBox3Length $HandBox3Width $HandBox3Height $Hand3PosX $Hand3PosY $Hand3PosZ 0 0 0 ) (nd DragController (setAngularDrag 0.01) (setLinearDrag 0.01) ) ) ; Arm collider (nd TransformCollider (nd BoxCollider (setBoxLengths $LowerarmLength $LowerarmWidth $LowerarmHeight) (nd ContactJointHandler (setContactBounceMode false) (setContactSlipMode true) (setContactSlip 0.1 0.1) (setContactSoftERPMode true) (setContactSoftERP 0.2) (setContactSoftCFM true) (setContactSoftCFM 0.01) ) ) ) ; Hand box 1 collider (nd TransformCollider (nd BoxCollider (setBoxLengths $HandBox1Length $HandBox1Width $HandBox1Height) (setLocalPosition $Hand1PosX $Hand1PosY $Hand1PosZ) ) (nd ContactJointHandler (setContactBounceMode false) (setContactSlipMode true) (setContactSlip 0.1 0.1) (setContactSoftERPMode true) (setContactSoftERP 0.2) (setContactSoftCFM true) (setContactSoftCFM 0.01) ) ) ; Hand box 3 collider (nd TransformCollider (nd BoxCollider (setBoxLengths $HandBox3Length $HandBox3Width $HandBox3Height) (setLocalPosition $Hand3PosX $Hand3PosY $Hand3PosZ) ) (nd ContactJointHandler (setContactBounceMode false) (setContactSlipMode true) (setContactSlip 0.1 0.1) (setContactSoftERPMode true) (setContactSoftERP 0.2) (setContactSoftCFM true) (setContactSoftCFM 0.01) ) ) ; Arm visual (nd Transform ;basics (setName arm) (nd Box (setExtents $LowerarmLength $LowerarmWidth $LowerarmHeight) (setMaterial $armMat) ) ) ; Virtual hand part visual (nd Transform ;basics (setName hand2) (setLocalPos $Hand2PosX $Hand2PosY $Hand2PosZ) (nd Box (setExtents $HandBox2Length $HandBox2Width $HandBox2Height) (setMaterial $handMat) ) ) ; Hand box 1 visual (nd Transform (setName hand1) (setLocalPos $Hand1PosX $Hand1PosY $Hand1PosZ) (nd Box (setExtents $HandBox1Length $HandBox1Width $HandBox1Height) (setMaterial $handMat) ) ) ; Hand box 3 visual (nd Transform (setName hand3) (setLocalPos $Hand3PosX $Hand3PosY $Hand3PosZ) (nd Box (setExtents $HandBox3Length $HandBox3Width $HandBox3Height) (setMaterial $handMat) ) ))
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