📄 monitorclientcontrol.h
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2003 Koblenz University $Id: monitorclientcontrol.h,v 1.2 2004/05/10 14:10:45 fruit Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include <oxygen/simulationserver/simcontrolnode.h>#include <gamestate.h>namespace oxygen{ class Transform;}class CommServer;/** \class MonitorClientControl is a SimControlNode that handles the communication with the soccer server using the MonitorLib and updates the scene graph at the begin of each simulation cycle */class MonitorClientControl : public oxygen::SimControlNode{public: /** called when a new simulation cycle starts, before the simulation is stepped */ virtual void StartCycle();protected: /** constructs the corresponding ball or returns an already existing instance */ boost::shared_ptr<oxygen::Transform> GetBall(); /** constructs the corresponding agent or returns an already existing instance */ boost::shared_ptr<oxygen::Transform> GetAgent(TTeamIndex side, int unum); /** constructs the corresponding flag or returns an already existing instance */ boost::shared_ptr<oxygen::Transform> GetFlag(GameState::EFlagType i); virtual void OnLink();protected: /** game state data */ GameState mGameState; /** the cached CommServer reference */ boost::shared_ptr<CommServer> mCommServer;};DECLARE_CLASS(MonitorClientControl);
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