📄 singlematiniteffector.cpp
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2004 RoboCup Soccer Server 3D Maintenance Group This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "singlematiniteffector.h"#include <zeitgeist/logserver/logserver.h>#include <oxygen/agentaspect/agentaspect.h>//#include <oxygen/gamecontrolserver/predicate.h>#include <oxygen/physicsserver/body.h>#include <soccer/soccerbase/soccerbase.h>#include <soccer/agentstate/agentstate.h>//#include <soccer/gamestateaspect/gamestateaspect.h>#include <kerosin/sceneserver/singlematnode.h>#include <sstream>#include <string>using namespace boost;using namespace oxygen;using namespace salt;using namespace kerosin;SingleMatInitEffector::SingleMatInitEffector() : InitEffector::InitEffector(){}SingleMatInitEffector::~SingleMatInitEffector(){}voidSingleMatInitEffector::PrePhysicsUpdateInternal(float deltaTime){ InitEffector::PrePhysicsUpdateInternal(deltaTime); // body parts that should be colored in team colors std::vector<std::string> jersey; jersey.push_back("body"); jersey.push_back("leftshoulder"); jersey.push_back("rightshoulder"); jersey.push_back("leftshank"); jersey.push_back("rightshank"); jersey.push_back("lowerTorso"); // search for the AgentState shared_ptr<AgentState> state = shared_static_cast<AgentState> (mAgentAspect->GetChildOfClass("AgentState",true)); if (state.get() == 0) { GetLog()->Error() << "ERROR: (SingleMatInitEffector) cannot find AgentState\n"; return; } TTeamIndex team = state->GetTeamIndex(); std::ostringstream unumMat; std::string jerseyMaterial; if (team == TI_LEFT) { jerseyMaterial = "matLeft"; } else if (team == TI_RIGHT) { jerseyMaterial = "matRight"; } else { GetLog()->Error() << "ERROR: (SingleMatInitEffector) Found no team\n"; return; } int unum = state->GetUniformNumber(); unumMat << jerseyMaterial << unum; // get parent of the agent aspect shared_ptr<Node> parent = shared_dynamic_cast<Node> (mAgentAspect->GetParent().lock()); if (parent.get() == 0) { GetLog()->Error() << "ERROR: (SingleMatInitEffector) cannot find parent of agent aspect\n"; return; } shared_ptr<SingleMatNode> matNode; std::vector<std::string>::const_iterator it; for (it = jersey.begin(); it != jersey.end(); ++it) { shared_ptr<Leaf> child = parent->GetChild((*it),true); if (child.get() != 0) { matNode = shared_static_cast<SingleMatNode> (child->FindChildSupportingClass<SingleMatNode>(true)); if (matNode.get() == 0) { GetLog()->Error() << "ERROR: (SingleMatInitEffector) cannot find SingleMatNode of " << (*it) << "\n"; return; } } if ((*it) == "body") { matNode->SetMaterial(unumMat.str()); } else { matNode->SetMaterial(jerseyMaterial); } }}
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