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📄 objectstate.h

📁 robocup rcssserver 运行防真机器人足球比赛所用的服务器端
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2004 RoboCup Soccer Server 3D Maintenance Group   $Id: objectstate.h,v 1.4 2008/02/22 16:48:20 hedayat Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef OBJECTSTATE_H#define OBJECTSTATE_H#include <soccer/soccernode/soccernode.h>class ObjectState : public SoccerNode{public:    typedef enum TPerceptType    {        PT_Default,        PT_TooFar,        PT_Player    };public:    ObjectState();    virtual ~ObjectState();    /** set the object name for perceptors */    virtual void SetPerceptName(const std::string& name,                                TPerceptType pt = PT_Default);     /** set the object name for perceptors */    virtual void SetPerceptName(const std::string& name,                                TPerceptType pt1 ,                                TPerceptType pt2 );    /** returns the object name for perceptors */    virtual std::string GetPerceptName(TPerceptType pt = PT_Default) const;    /** set the object id for perceptors */    virtual void SetID(const std::string& id, TPerceptType pt = PT_Default);    /** returns the object id */    virtual std::string GetID(TPerceptType pt = PT_Default) const;protected:    typedef std::map<TPerceptType, std::string> TPerceptStringMap;    /** object names */    TPerceptStringMap mPerceptNames;    /** object ids */    TPerceptStringMap mIDs;};DECLARE_CLASS(ObjectState);#endif // OBJECTSTATE_H

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