gametimeperceptor.cpp

来自「robocup rcssserver 运行防真机器人足球比赛所用的服务器端」· C++ 代码 · 共 86 行

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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: gametimeperceptor.cpp,v 1.3 2007/06/15 09:47:29 jboedeck Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "gametimeperceptor.h"#include <zeitgeist/logserver/logserver.h>//#include <soccer/soccerbase/soccerbase.h>#include <soccer/gamestateaspect/gamestateaspect.h>using namespace zeitgeist;using namespace oxygen;using namespace boost;using namespace std;GameTimePerceptor::GameTimePerceptor() : oxygen::Perceptor(){}GameTimePerceptor::~GameTimePerceptor(){}boolGameTimePerceptor::Percept(boost::shared_ptr<PredicateList> predList){    if (mGameState.get() == 0)    {        return false;    }    Predicate& predicate = predList->AddPredicate();    predicate.name = "time";    predicate.parameter.Clear();    // with the first GameState percept after the player is assigned    // to a team it receives info about it's team and unum assignment    // along with outher soccer parameters    // time    ParameterList& timeElement = predicate.parameter.AddList();    timeElement.AddValue(string("now"));    timeElement.AddValue(mGameState->GetTime());    return true;}voidGameTimePerceptor::OnLink(){    mGameState = shared_dynamic_cast<GameStateAspect>        (GetCore()->Get("/sys/server/gamecontrol/GameStateAspect"));        if (mGameState.get() == 0)    {        GetLog()->Error()            << "Error: (SoccerBase: " << GetName()            << ") found no GameStateAspect\n";    }    return;}voidGameTimePerceptor::OnUnlink(){    mGameState.reset();}

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