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📄 createeffector.cpp

📁 robocup rcssserver 运行防真机器人足球比赛所用的服务器端
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: createeffector.cpp,v 1.4 2007/06/14 17:55:18 jboedeck Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "createeffector.h"#include "createaction.h"#include <oxygen/agentaspect/agentaspect.h>#include <oxygen/gamecontrolserver/actionobject.h>#include <zeitgeist/logserver/logserver.h>#include <zeitgeist/scriptserver/scriptserver.h>using namespace oxygen;using namespace boost;using namespace zeitgeist;using namespace std;CreateEffector::CreateEffector() : Effector(){}void CreateEffector::PrePhysicsUpdateInternal(float /*deltaTime*/){    if ( mAction.get() == 0 )        return;  shared_ptr<CreateAction> createAction =    shared_dynamic_cast<CreateAction>(mAction);    mAction.reset();  if (createAction.get() == 0)    {      GetLog()->Error()        << "ERROR: (CreateEffector) cannot realize an unknown ActionObject\n";      return;    }  shared_ptr<AgentAspect> aspect = GetAgentAspect();  if (aspect.get() == 0)    {      GetLog()->Error()        << "ERROR: (CreateEffector) cannot find the AgentAspect\n";      return;    }  // call the ruby addAgent function that has to be defined in the  // simulator init script with the AgentAspect path as the  // argument. This function is then responsible to construct the  // remaining agent nodes  string cmd = "addAgent('" + aspect->GetFullPath() + "')";  GetCore()->GetScriptServer()->Eval(cmd);}shared_ptr<ActionObject>CreateEffector::GetActionObject(const Predicate& predicate){  if (predicate.name != GetPredicate())    {      GetLog()->Error() << "ERROR: (CreateEffector) invalid predicate"                        << predicate.name << "\n";      return shared_ptr<ActionObject>();    }  //  // don't care for the supplied parameters for now; the desired agent  // type should be passed later on and stored in the CreateAction object  //  return shared_ptr<CreateAction>(new CreateAction(GetPredicate()));}

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