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📄 kickeffector.h

📁 robocup rcssserver 运行防真机器人足球比赛所用的服务器端
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: kickeffector.h,v 1.7 2007/06/14 17:55:18 jboedeck Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef KICKEFFECTOR_H#define KICKEFFECTOR_H#include <salt/random.h>#include <oxygen/agentaspect/agentaspect.h>#include <oxygen/agentaspect/effector.h>#include <oxygen/physicsserver/body.h>#include <soccer/ball/ball.h>#include <soccer/ballstateaspect/ballstateaspect.h>class BallStateAspect;class KickEffector : public oxygen::Effector{public:    KickEffector();    virtual ~KickEffector();    /** returns the name of the predicate this effector implements. */    virtual std::string GetPredicate() { return "kick"; }    /** constructs an Actionobject, describing a predicate */    virtual boost::shared_ptr<oxygen::ActionObject>    GetActionObject(const oxygen::Predicate& predicate);    /** setup the reference to the ball body node */    virtual void OnLink();    /** remove the reference to the ball body node */    virtual void OnUnlink();    /** set the kick margin (the area within objects are kickable) */    void SetKickMargin(float margin);    /** Set the force factor.     *     * The kick power vector is multiplied by this factor.     */    void SetForceFactor(float force_factor);    /** Set the torque factor.     *     * The kick torque vector is multiplied by this factor.     */    void SetTorqueFactor(float torque_factor);    /** Set the number of steps the force is applied.     * \param steps the number of steps to apply force and torque.     */    void SetSteps(int steps);    /** Set the noise parameters.     *  If used, the noise values are normally distributed around 0.0.     *  Using this method, the sigmas of the distributions can be set.     *  Values <= 0 mean that no noise will be added.     *     * \param sigma_force for noise of the applied force     * \param sigma_theta for noise of the angle in the x-y plane     * \param sigma_phi_end for noise of the latitudal angle at the end of the range     * \param sigma_phi_mid for noise of the latitudal angle in the middle of the angle range     */    void SetNoiseParams(double sigma_force,                        double sigma_theta,                        double sigma_phi_end,                        double sigma_phi_mid);    /** Set the maximum kick power. */    void SetMaxPower(float max_power);    /** Set the latitudal angle range     * \param min minimum latitudal kick angle in degrees     * \param max maximum latitudal kick angle in degrees     *     * min has to be smaller than max.     */    void SetAngleRange(float min, float max);protected:    /** realizes the action described by the ActionObject */    virtual void PrePhysicsUpdateInternal(float deltaTime);protected:    typedef boost::shared_ptr<salt::NormalRNG<> > NormalRngPtr;    /** reference to the body node of the ball */    boost::shared_ptr<oxygen::Body> mBallBody;    /** reference to the body node of the ball */    boost::shared_ptr<Ball> mBall;    /** reference to the agent aspect */    boost::shared_ptr<oxygen::AgentAspect> mAgent;    /** random number generator for the error distribution of the applied force */    NormalRngPtr mForceErrorRNG;    /** random number generator for the error distribution of the theta */    NormalRngPtr mThetaErrorRNG;    /** reference to the ball state aspect */    boost::shared_ptr<BallStateAspect> mBallStateAspect;private:    /** the margin where objects can be kicked */    float mKickMargin;    /** radius of the player */    float mPlayerRadius;    /** radius of the ball */    float mBallRadius;    /** force factor */    float mForceFactor;    /** force factor */    float mTorqueFactor;    /** the maximum kick power */    float mMaxPower;    /** the minimal kick angle */    float mMinAngle;    /** the maximum kick angle */    float mMaxAngle;    /** number of simulation steps for applying kick force */    int mSteps;    /** sigma for angle error at the end of the range (latitudal angle) */    double mSigmaPhiEnd;    /** sigma for angle error in the middle of the range (latitudal angle) */    double mSigmaPhiMid;};DECLARE_CLASS(KickEffector);#endif // KICKEFFECTOR_H

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