📄 internalsoccerrender.h
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. InternalSoccerRender*/#ifndef KEROSIN_INTERNALSOCCERRENDER_H#define KEROSIN_INTERNALSOCCERRENDER_H#include <kerosin/renderserver/customrender.h>namespace kerosin{ class Font; class FontServer; class TextureServer;}class GameStateAspect;class InternalSoccerRender : public kerosin::CustomRender{ // // Functions //public: InternalSoccerRender(); virtual ~InternalSoccerRender(); virtual void Render(); virtual void OnLink(); virtual void OnUnlink();protected: void glEnable2D(); void glDisable2D();protected: /** cached reference to the font server */ boost::shared_ptr<kerosin::FontServer> mFontServer; /** cached reference to the font we want to use */ boost::shared_ptr<kerosin::Font> mFont; /** cached reference to the texture server */ boost::shared_ptr<kerosin::TextureServer> mTextureServer; /** cached reference to the game state info */ boost::shared_ptr<GameStateAspect> mGameState; };DECLARE_CLASS(InternalSoccerRender);#endif //KEROSIN_INTERNALSOCCERRENDER_H
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