📄 gamestateitem.h
字号:
/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: gamestateitem.h,v 1.2 2004/12/30 15:23:26 rollmark Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef GAMESTATEITEM_H#define GAMESTATEITEM_H#include <oxygen/monitorserver/monitoritem.h>#include <soccer/soccerbase/soccerbase.h>class GameStateAspect;class GameStateItem : public oxygen::MonitorItem{public: GameStateItem(); virtual ~GameStateItem(); /** This function is called once for every MonitorSystem each time * a new client connects. It should append predicates to a list * that is sent using the active monitor */ virtual void GetInitialPredicates(oxygen::PredicateList& pList); /** This function will be called periodically to append predicates to a list that is sent using the active monitor */ virtual void GetPredicates(oxygen::PredicateList& pList); /** sets the reference to the GameStateAspect */ virtual void OnLink(); /** resets the reference to the GameStateAspect */ virtual void OnUnlink();protected: void ResetSentFlags(); /** helper method that queries the ScriptServer for the float variable name and appends a predicate describing it to pList */ void PutFloatParam(const std::string& name, oxygen::PredicateList& pList);protected: boost::shared_ptr<GameStateAspect> mGameState; // flags for sent information //! flag if we already sent the left teamname bool mSentLeftTeamname; //! flag if we already sent the left teamname bool mSentRightTeamname; //! the last half sent out to monitors TGameHalf mLastHalf; //! the last left score sent out to monitors int mLastLeftScore; //! the last right score sent out to monitors int mLastRightScore; //! the last playmode sent out to monitors TPlayMode mLastPlayMode; //! flag if the monitors received field flags information bool mSentFlags;};DECLARE_CLASS(GameStateItem)#endif // GAMESTATEITEM_H
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -