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📄 gamestateitem.h

📁 robocup rcssserver 运行防真机器人足球比赛所用的服务器端
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: gamestateitem.h,v 1.2 2004/12/30 15:23:26 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef GAMESTATEITEM_H#define GAMESTATEITEM_H#include <oxygen/monitorserver/monitoritem.h>#include <soccer/soccerbase/soccerbase.h>class GameStateAspect;class GameStateItem : public oxygen::MonitorItem{public:    GameStateItem();    virtual ~GameStateItem();    /** This function is called once for every MonitorSystem each time     *  a new client connects. It should append predicates to a list     *  that is sent using the active monitor     */    virtual void GetInitialPredicates(oxygen::PredicateList& pList);    /** This function will be called periodically to append predicates        to a list that is sent using the active monitor     */    virtual void GetPredicates(oxygen::PredicateList& pList);    /** sets the reference to the GameStateAspect */    virtual void OnLink();    /** resets the reference to the GameStateAspect */    virtual void OnUnlink();protected:    void ResetSentFlags();    /** helper method that queries the ScriptServer for the float        variable name and appends a predicate describing it to pList    */    void PutFloatParam(const std::string& name, oxygen::PredicateList& pList);protected:    boost::shared_ptr<GameStateAspect> mGameState;    // flags for sent information    //! flag if we already sent the left teamname    bool mSentLeftTeamname;    //! flag if we already sent the left teamname    bool mSentRightTeamname;    //! the last half sent out to monitors    TGameHalf mLastHalf;    //! the last left score sent out to monitors    int mLastLeftScore;    //! the last right score sent out to monitors    int mLastRightScore;    //! the last playmode sent out to monitors    TPlayMode mLastPlayMode;    //! flag if the monitors received field flags information    bool mSentFlags;};DECLARE_CLASS(GameStateItem)#endif // GAMESTATEITEM_H

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